# Exposure-Based Multi-Agent Inspection of a Tumbling Target Using Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2302.14188 · HTML: https://mlsanity.com/paper/2302.14188/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 43 references that are in the map.
- First posted on arXiv 27 Feb 2023.

## Builds on (most cited first, 9 of 9)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [RLlib: Abstractions for Distributed Reinforcement Learning](https://mlsanity.com/paper/1712.09381/) (2017)
- [Multi-Agent Motion Planning using Deep Learning for Space Applications](https://mlsanity.com/paper/2010.07935/) (2020)

## Built on by (most cited first, 4 of 4)

- [Demonstrating Reinforcement Learning and Run Time Assurance for Spacecraft Inspection Using Unmanned Aerial Vehicles](https://mlsanity.com/paper/2405.06770/) (2024)
- [Run Time Assured Reinforcement Learning for Six Degree-of-Freedom Spacecraft Inspection](https://mlsanity.com/paper/2406.11795/) (2024)
- [Investigating the Impact of Choice on Deep Reinforcement Learning for Space Controls](https://mlsanity.com/paper/2405.12355/) (2024)
- [Close-Proximity Satellite Operations through Deep Reinforcement Learning and Terrestrial Testing Environments](https://mlsanity.com/paper/2502.20554/) (2025)

## Abstract (arXiv)

As space becomes more congested, on orbit inspection is an increasingly relevant activity whether to observe a defunct satellite for planning repairs or to de-orbit it. However, the task of on orbit inspection itself is challenging, typically requiring the careful coordination of multiple observer satellites. This is complicated by a highly nonlinear environment where the target may be unknown or moving unpredictably without time for continuous command and control from the ground. There is a need for autonomous, robust, decentralized solutions to the inspection task. To achieve this, we consider a hierarchical, learned approach for the decentralized planning of multi-agent inspection of a tumbling target. Our solution consists of two components: a viewpoint or high-level planner trained using deep reinforcement learning and a navigation planner handling point-to-point navigation between pre-specified viewpoints. We present a novel problem formulation and methodology that is suitable not only to reinforcement learning-derived robust policies, but extendable to unknown target geometries and higher fidelity information theoretic objectives received directly from sensor inputs. Operating under limited information, our trained multi-agent high-level policies successfully contextualize information within the global hierarchical environment and are correspondingly able to inspect over 90% of non-convex tumbling targets, even in the absence of additional agent attitude control.
