# Continuous descriptor-based control for deep audio synthesis

arXiv: https://arxiv.org/abs/2302.13542 · HTML: https://mlsanity.com/paper/2302.13542/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 22 references that are in the map.
- First posted on arXiv 27 Feb 2023.

## Builds on (most cited first, 16 of 16)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Speech Commands: A Dataset for Limited-Vocabulary Speech Recognition](https://mlsanity.com/paper/1804.03209/) (2018)
- [MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesis](https://mlsanity.com/paper/1910.06711/) (2019)
- [AttGAN: Facial Attribute Editing by Only Changing What You Want](https://mlsanity.com/paper/1711.10678/) (2017)
- [Geometric GAN](https://mlsanity.com/paper/1705.02894/) (2017)
- [Neural Audio Synthesis of Musical Notes with WaveNet Autoencoders](https://mlsanity.com/paper/1704.01279/) (2017)
- [DDSP: Differentiable Digital Signal Processing](https://mlsanity.com/paper/2001.04643/) (2020)
- [Fader Networks: Manipulating Images by Sliding Attributes](https://mlsanity.com/paper/1706.00409/) (2017)
- [SampleRNN: An Unconditional End-to-End Neural Audio Generation Model](https://mlsanity.com/paper/1612.07837/) (2016)
- [Multi-Content GAN for Few-Shot Font Style Transfer](https://mlsanity.com/paper/1712.00516/) (2017)
- [RAVE: A variational autoencoder for fast and high-quality neural audio synthesis](https://mlsanity.com/paper/2111.05011/) (2021)
- [Multi-band MelGAN: Faster Waveform Generation for High-Quality Text-to-Speech](https://mlsanity.com/paper/2005.05106/) (2020)
- [DurIAN: Duration Informed Attention Network For Multimodal Synthesis](https://mlsanity.com/paper/1909.01700/) (2019)
- [A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences](https://mlsanity.com/paper/2001.04460/) (2020)
- [Diet deep generative audio models with structured lottery](https://mlsanity.com/paper/2007.16170/) (2020)

## Built on by (most cited first, 3 of 3)

- [Combining audio control and style transfer using latent diffusion](https://mlsanity.com/paper/2408.00196/) (2024)
- [Exploratory Study Of Human-AI Interaction For Hindustani Music](https://mlsanity.com/paper/2411.13846/) (2024)
- [Pitch-Conditioned Instrument Sound Synthesis From an Interactive Timbre Latent Space](https://mlsanity.com/paper/2510.04339/) (2025)

## Abstract (arXiv)

Despite significant advances in deep models for music generation, the use of these techniques remains restricted to expert users. Before being democratized among musicians, generative models must first provide expressive control over the generation, as this conditions the integration of deep generative models in creative workflows. In this paper, we tackle this issue by introducing a deep generative audio model providing expressive and continuous descriptor-based control, while remaining lightweight enough to be embedded in a hardware synthesizer. We enforce the controllability of real-time generation by explicitly removing salient musical features in the latent space using an adversarial confusion criterion. User-specified features are then reintroduced as additional conditioning information, allowing for continuous control of the generation, akin to a synthesizer knob. We assess the performance of our method on a wide variety of sounds including instrumental, percussive and speech recordings while providing both timbre and attributes transfer, allowing new ways of generating sounds.
