# Active Reward Learning from Online Preferences

arXiv: https://arxiv.org/abs/2302.13507 · HTML: https://mlsanity.com/paper/2302.13507/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 33 of its 63 references that are in the map.
- First posted on arXiv 27 Feb 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 33)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [EnsembleDAgger: A Bayesian Approach to Safe Imitation Learning](https://mlsanity.com/paper/1807.08364/) (2018)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [Few-Shot Preference Learning for Human-in-the-Loop RL](https://mlsanity.com/paper/2212.03363/) (2022)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Learning Reward Functions from Diverse Sources of Human Feedback: Optimally Integrating Demonstrations and Preferences](https://mlsanity.com/paper/2006.14091/) (2020)
- [Asking Easy Questions: A User-Friendly Approach to Active Reward Learning](https://mlsanity.com/paper/1910.04365/) (2019)
- [LazyDAgger: Reducing Context Switching in Interactive Imitation Learning](https://mlsanity.com/paper/2104.00053/) (2021)
- [Shared Autonomy via Hindsight Optimization](https://mlsanity.com/paper/1503.07619/) (2015)
- [Batch Active Learning Using Determinantal Point Processes](https://mlsanity.com/paper/1906.07975/) (2019)
- [DQN-TAMER: Human-in-the-Loop Reinforcement Learning with Intractable Feedback](https://mlsanity.com/paper/1810.11748/) (2018)
- [Learning Multimodal Rewards from Rankings](https://mlsanity.com/paper/2109.12750/) (2021)
- [Preference-Based Learning for Exoskeleton Gait Optimization](https://mlsanity.com/paper/1909.12316/) (2019)
- [Learning Reward Functions from Scale Feedback](https://mlsanity.com/paper/2110.00284/) (2021)
- [Active Preference Learning using Maximum Regret](https://mlsanity.com/paper/2005.04067/) (2020)
- [Learning Human Objectives from Sequences of Physical Corrections](https://mlsanity.com/paper/2104.00078/) (2021)
- [ROIAL: Region of Interest Active Learning for Characterizing Exoskeleton Gait Preference Landscapes](https://mlsanity.com/paper/2011.04812/) (2020)
- [Simplifying Reward Design through Divide-and-Conquer](https://mlsanity.com/paper/1806.02501/) (2018)
- [Learning an Urban Air Mobility Encounter Model from Expert Preferences](https://mlsanity.com/paper/1907.05575/) (2019)
- [Preference-based Learning of Reward Function Features](https://mlsanity.com/paper/2103.02727/) (2021)

## Built on by (most cited first, 13 of 13)

- [Robots That Ask For Help: Uncertainty Alignment for Large Language Model Planners](https://mlsanity.com/paper/2307.01928/) (2023)
- [TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correction](https://mlsanity.com/paper/2405.10315/) (2024)
- [MILE: Model-based Intervention Learning](https://mlsanity.com/paper/2502.13519/) (2025)
- [Batch Active Learning of Reward Functions from Human Preferences](https://mlsanity.com/paper/2402.15757/) (2024)
- [PABBO: Preferential Amortized Black-Box Optimization](https://mlsanity.com/paper/2503.00924/) (2025)
- [Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2405.00746/) (2024)
- [Contextual Bandits and Imitation Learning via Preference-Based Active Queries](https://mlsanity.com/paper/2307.12926/) (2023)
- [Robust Reward Alignment via Hypothesis Space Batch Cutting](https://mlsanity.com/paper/2502.02921/) (2025)
- [MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention](https://mlsanity.com/paper/2406.16258/) (2024)
- [A Decision-driven Methodology for Designing Uncertainty-aware AI Self-Assessment](https://mlsanity.com/paper/2408.01301/) (2024)
- [Grounding Hierarchical Vision-Language-Action Models Through Explicit Language-Action Alignment](https://mlsanity.com/paper/2604.05614/) (2026)
- [Direct Preference-Based Evolutionary Multi-Objective Optimization with Dueling Bandit](https://mlsanity.com/paper/2311.14003/) (2023)
- [Reward-DAgger: Robot-Gated Interactive Imitation Learning with General-Purpose Progress-Based Reward Models](https://mlsanity.com/paper/2610.04054/) (2026)

## Abstract (arXiv)

Robot policies need to adapt to human preferences and/or new environments. Human experts may have the domain knowledge required to help robots achieve this adaptation. However, existing works often require costly offline re-training on human feedback, and those feedback usually need to be frequent and too complex for the humans to reliably provide. To avoid placing undue burden on human experts and allow quick adaptation in critical real-world situations, we propose designing and sparingly presenting easy-to-answer pairwise action preference queries in an online fashion. Our approach designs queries and determines when to present them to maximize the expected value derived from the queries' information. We demonstrate our approach with experiments in simulation, human user studies, and real robot experiments. In these settings, our approach outperforms baseline techniques while presenting fewer queries to human experts. Experiment videos, code and appendices are found at https://sites.google.com/view/onlineactivepreferences.
