# Multi-Action Dialog Policy Learning from Logged User Feedback

arXiv: https://arxiv.org/abs/2302.13505 · HTML: https://mlsanity.com/paper/2302.13505/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 34 references that are in the map.
- First posted on arXiv 27 Feb 2023.

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [FixMatch: Simplifying Semi-Supervised Learning with Consistency and Confidence](https://mlsanity.com/paper/2001.07685/) (2020)
- [Unsupervised Data Augmentation for Consistency Training](https://mlsanity.com/paper/1904.12848/) (2019)
- [FlexMatch: Boosting Semi-Supervised Learning with Curriculum Pseudo Labeling](https://mlsanity.com/paper/2110.08263/) (2021)
- [Learning Representations for Counterfactual Inference](https://mlsanity.com/paper/1605.03661/) (2016)
- [In Defense of Pseudo-Labeling: An Uncertainty-Aware Pseudo-label Selection Framework for Semi-Supervised Learning](https://mlsanity.com/paper/2101.06329/) (2021)
- [A Survey on Deep Semi-supervised Learning](https://mlsanity.com/paper/2103.00550/) (2021)
- [Dash: Semi-Supervised Learning with Dynamic Thresholding](https://mlsanity.com/paper/2109.00650/) (2021)
- [Off-policy evaluation for slate recommendation](https://mlsanity.com/paper/1605.04812/) (2016)
- [Human-centric Dialog Training via Offline Reinforcement Learning](https://mlsanity.com/paper/2010.05848/) (2020)
- [Recent Advances and Challenges in Task-oriented Dialog System](https://mlsanity.com/paper/2003.07490/) (2020)
- [Can Neural Machine Translation be Improved with User Feedback?](https://mlsanity.com/paper/1804.05958/) (2018)
- [Off-policy Bandits with Deficient Support](https://mlsanity.com/paper/2006.09438/) (2020)
- [Guided Dialog Policy Learning: Reward Estimation for Multi-Domain Task-Oriented Dialog](https://mlsanity.com/paper/1908.10719/) (2019)
- [Adversarial Learning of Task-Oriented Neural Dialog Models](https://mlsanity.com/paper/1805.11762/) (2018)
- [Learning Dialog Policies from Weak Demonstrations](https://mlsanity.com/paper/2004.11054/) (2020)
- [Semi-Supervised Dialogue Policy Learning via Stochastic Reward Estimation](https://mlsanity.com/paper/2005.04379/) (2020)
- [Guided Dialog Policy Learning without Adversarial Learning in the Loop](https://mlsanity.com/paper/2004.03267/) (2020)
- [Enhancing Counterfactual Classification via Self-Training](https://mlsanity.com/paper/2112.04461/) (2021)
- [Modeling Multi-Action Policy for Task-Oriented Dialogues](https://mlsanity.com/paper/1908.11546/) (2019)
- [Learning to Check Contract Inconsistencies](https://mlsanity.com/paper/2012.08150/) (2020)
- ["Think Before You Speak": Improving Multi-Action Dialog Policy by Planning Single-Action Dialogs](https://mlsanity.com/paper/2204.11481/) (2022)
- [Learning Multiclass Classifier Under Noisy Bandit Feedback](https://mlsanity.com/paper/2006.03545/) (2020)

## Abstract (arXiv)

Multi-action dialog policy, which generates multiple atomic dialog actions per turn, has been widely applied in task-oriented dialog systems to provide expressive and efficient system responses. Existing policy models usually imitate action combinations from the labeled multi-action dialog examples. Due to data limitations, they generalize poorly toward unseen dialog flows. While reinforcement learning-based methods are proposed to incorporate the service ratings from real users and user simulators as external supervision signals, they suffer from sparse and less credible dialog-level rewards. To cope with this problem, we explore to improve multi-action dialog policy learning with explicit and implicit turn-level user feedback received for historical predictions (i.e., logged user feedback) that are cost-efficient to collect and faithful to real-world scenarios. The task is challenging since the logged user feedback provides only partial label feedback limited to the particular historical dialog actions predicted by the agent. To fully exploit such feedback information, we propose BanditMatch, which addresses the task from a feedback-enhanced semi-supervised learning perspective with a hybrid objective of semi-supervised learning and bandit learning. BanditMatch integrates pseudo-labeling methods to better explore the action space through constructing full label feedback. Extensive experiments show that our BanditMatch outperforms the state-of-the-art methods by generating more concise and informative responses. The source code and the appendix of this paper can be obtained from https://github.com/ShuoZhangXJTU/BanditMatch.
