# Spatial-temporal Transformer-guided Diffusion based Data Augmentation for Efficient Skeleton-based Action Recognition

arXiv: https://arxiv.org/abs/2302.13434 · HTML: https://mlsanity.com/paper/2302.13434/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 58 of its 78 references that are in the map.
- First posted on arXiv 26 Feb 2023.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 58)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [MobileViT: Light-weight, General-purpose, and Mobile-friendly Vision Transformer](https://mlsanity.com/paper/2110.02178/) (2021)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Analytic-DPM: an Analytic Estimate of the Optimal Reverse Variance in Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.06503/) (2022)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [DM-GAN: Dynamic Memory Generative Adversarial Networks for Text-to-Image Synthesis](https://mlsanity.com/paper/1904.01310/) (2019)
- [SEAN: Image Synthesis with Semantic Region-Adaptive Normalization](https://mlsanity.com/paper/1911.12861/) (2019)
- [Score-Based Generative Modeling with Critically-Damped Langevin Diffusion](https://mlsanity.com/paper/2112.07068/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Human Action Recognition and Prediction: A Survey](https://mlsanity.com/paper/1806.11230/) (2018)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Neural Photo Editing with Introspective Adversarial Networks](https://mlsanity.com/paper/1609.07093/) (2016)

## Built on by (most cited first, 4 of 4)

- [A Survey on Video Diffusion Models](https://mlsanity.com/paper/2310.10647/) (2023)
- [MedDiffusion: Boosting Health Risk Prediction via Diffusion-based Data Augmentation](https://mlsanity.com/paper/2310.02520/) (2023)
- [CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion](https://mlsanity.com/paper/2504.21266/) (2025)
- [A Review on Coarse to Fine-Grained Animal Action Recognition](https://mlsanity.com/paper/2506.01214/) (2025)

## Abstract (arXiv)

Recently, skeleton-based human action has become a hot research topic because the compact representation of human skeletons brings new blood to this research domain. As a result, researchers began to notice the importance of using RGB or other sensors to analyze human action by extracting skeleton information. Leveraging the rapid development of deep learning (DL), a significant number of skeleton-based human action approaches have been presented with fine-designed DL structures recently. However, a well-trained DL model always demands high-quality and sufficient data, which is hard to obtain without costing high expenses and human labor. In this paper, we introduce a novel data augmentation method for skeleton-based action recognition tasks, which can effectively generate high-quality and diverse sequential actions. In order to obtain natural and realistic action sequences, we propose denoising diffusion probabilistic models (DDPMs) that can generate a series of synthetic action sequences, and their generation process is precisely guided by a spatial-temporal transformer (ST-Trans). Experimental results show that our method outperforms the state-of-the-art (SOTA) motion generation approaches on different naturality and diversity metrics. It proves that its high-quality synthetic data can also be effectively deployed to existing action recognition models with significant performance improvement.
