# Grounding Graph Network Simulators using Physical Sensor Observations

arXiv: https://arxiv.org/abs/2302.11864 · HTML: https://mlsanity.com/paper/2302.11864/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 77 references that are in the map.
- First posted on arXiv 23 Feb 2023.

## Builds on (most cited first, 30 of 43)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [A Comprehensive Survey on Graph Neural Networks](https://mlsanity.com/paper/1901.00596/) (2019)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [Neural Relational Inference for Interacting Systems](https://mlsanity.com/paper/1802.04687/) (2018)
- [Graph networks as learnable physics engines for inference and control](https://mlsanity.com/paper/1806.01242/) (2018)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Prediction of Aerodynamic Flow Fields Using Convolutional Neural Networks](https://mlsanity.com/paper/1905.13166/) (2019)
- [Combining Differentiable PDE Solvers and Graph Neural Networks for Fluid Flow Prediction](https://mlsanity.com/paper/2007.04439/) (2020)
- [Sim-to-Real Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/1806.07851/) (2018)
- [Accelerating Eulerian Fluid Simulation With Convolutional Networks](https://mlsanity.com/paper/1607.03597/) (2016)
- [Deep Fluids: A Generative Network for Parameterized Fluid Simulations](https://mlsanity.com/paper/1806.02071/) (2018)
- [SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/2011.07215/) (2020)
- [MultiScale MeshGraphNets](https://mlsanity.com/paper/2210.00612/) (2022)
- [Latent-space Physics: Towards Learning the Temporal Evolution of Fluid Flow](https://mlsanity.com/paper/1802.10123/) (2018)
- [Visual Interaction Networks](https://mlsanity.com/paper/1706.01433/) (2017)
- [Flexible Neural Representation for Physics Prediction](https://mlsanity.com/paper/1806.08047/) (2018)
- [Predicting Physics in Mesh-reduced Space with Temporal Attention](https://mlsanity.com/paper/2201.09113/) (2022)
- [Learning to Manipulate Deformable Objects without Demonstrations](https://mlsanity.com/paper/1910.13439/) (2019)
- [Recurrent Kalman Networks: Factorized Inference in High-Dimensional Deep Feature Spaces](https://mlsanity.com/paper/1905.07357/) (2019)
- [Learning Visible Connectivity Dynamics for Cloth Smoothing](https://mlsanity.com/paper/2105.10389/) (2021)
- [ForceNet: A Graph Neural Network for Large-Scale Quantum Calculations](https://mlsanity.com/paper/2103.01436/) (2021)
- [Visual Grounding of Learned Physical Models](https://mlsanity.com/paper/2004.13664/) (2020)
- [Learning Rope Manipulation Policies Using Dense Object Descriptors Trained on Synthetic Depth Data](https://mlsanity.com/paper/2003.01835/) (2020)

## Built on by (most cited first, 15 of 15)

- [Learning Flexible Body Collision Dynamics with Hierarchical Contact Mesh Transformer](https://mlsanity.com/paper/2312.12467/) (2023)
- [Swarm Reinforcement Learning For Adaptive Mesh Refinement](https://mlsanity.com/paper/2304.00818/) (2023)
- [Joint Graph Rewiring and Feature Denoising via Spectral Resonance](https://mlsanity.com/paper/2408.07191/) (2024)
- [Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid Mechanics](https://mlsanity.com/paper/2506.06045/) (2025)
- [Improving Long-Range Interactions in Graph Neural Simulators via Hamiltonian Dynamics](https://mlsanity.com/paper/2511.08185/) (2025)
- [Scaling Face Interaction Graph Networks to Real World Scenes](https://mlsanity.com/paper/2401.11985/) (2024)
- [DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering](https://mlsanity.com/paper/2410.08983/) (2024)
- [AMBER: Adaptive Mesh Generation by Iterative Mesh Resolution Prediction](https://mlsanity.com/paper/2505.23663/) (2025)
- [MaNGO - Adaptable Graph Network Simulators via Meta-Learning](https://mlsanity.com/paper/2510.05874/) (2025)
- [Iterative Sizing Field Prediction for Adaptive Mesh Generation From Expert Demonstrations](https://mlsanity.com/paper/2406.14161/) (2024)
- [MBDS: A Multi-Body Dynamics Simulation Dataset for Graph Networks Simulators](https://mlsanity.com/paper/2410.03107/) (2024)
- [Context-aware Learned Mesh-based Simulation via Trajectory-Level Meta-Learning](https://mlsanity.com/paper/2511.05234/) (2025)
- [Latent Task-Specific Graph Network Simulators](https://mlsanity.com/paper/2311.05256/) (2023)
- [MAVEN: A Mesh-Aware Volumetric Encoding Network for Simulating 3D Flexible Deformation](https://mlsanity.com/paper/2604.04474/) (2026)
- [Point Cloud Sequence Encoding for Material-conditioned Graph Network Simulators](https://mlsanity.com/paper/2605.20978/) (2026)

## Abstract (arXiv)

Physical simulations that accurately model reality are crucial for many engineering disciplines such as mechanical engineering and robotic motion planning. In recent years, learned Graph Network Simulators produced accurate mesh-based simulations while requiring only a fraction of the computational cost of traditional simulators. Yet, the resulting predictors are confined to learning from data generated by existing mesh-based simulators and thus cannot include real world sensory information such as point cloud data. As these predictors have to simulate complex physical systems from only an initial state, they exhibit a high error accumulation for long-term predictions. In this work, we integrate sensory information to ground Graph Network Simulators on real world observations. In particular, we predict the mesh state of deformable objects by utilizing point cloud data. The resulting model allows for accurate predictions over longer time horizons, even under uncertainties in the simulation, such as unknown material properties. Since point clouds are usually not available for every time step, especially in online settings, we employ an imputation-based model. The model can make use of such additional information only when provided, and resorts to a standard Graph Network Simulator, otherwise. We experimentally validate our approach on a suite of prediction tasks for mesh-based interactions between soft and rigid bodies. Our method results in utilization of additional point cloud information to accurately predict stable simulations where existing Graph Network Simulators fail.
