# Selective experience replay compression using coresets for lifelong deep reinforcement learning in medical imaging

arXiv: https://arxiv.org/abs/2302.11510 · HTML: https://mlsanity.com/paper/2302.11510/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 30 references that are in the map.
- First posted on arXiv 22 Feb 2023.

## Builds on (most cited first, 15 of 15)

- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Experience Replay for Continual Learning](https://mlsanity.com/paper/1811.11682/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Deep Reinforcement Learning for Dialogue Generation](https://mlsanity.com/paper/1606.01541/) (2016)
- [Deep Reinforcement Learning framework for Autonomous Driving](https://mlsanity.com/paper/1704.02532/) (2017)
- [GCR: Gradient Coreset Based Replay Buffer Selection For Continual Learning](https://mlsanity.com/paper/2111.11210/) (2021)
- [Turning Big data into tiny data: Constant-size coresets for k-means, PCA and projective clustering](https://mlsanity.com/paper/1807.04518/) (2018)
- [Practical Coreset Constructions for Machine Learning](https://mlsanity.com/paper/1703.06476/) (2017)
- [Multiple Landmark Detection using Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1907.00318/) (2019)
- [Automatic View Planning with Multi-scale Deep Reinforcement Learning Agents](https://mlsanity.com/paper/1806.03228/) (2018)
- [Improved Regret Bound and Experience Replay in Regularized Policy Iteration](https://mlsanity.com/paper/2102.12611/) (2021)
- [Understanding and Mitigating the Limitations of Prioritized Experience Replay](https://mlsanity.com/paper/2007.09569/) (2020)
- [Deep reinforcement learning with automated label extraction from clinical reports accurately classifies 3D MRI brain volumes](https://mlsanity.com/paper/2106.09812/) (2021)

## Built on by (most cited first, 7 of 7)

- [A Coreset Selection of Coreset Selection Literature: Introduction and Recent Advances](https://mlsanity.com/paper/2505.17799/) (2025)
- [A Survey of Continual Reinforcement Learning](https://mlsanity.com/paper/2506.21872/) (2025)
- [Proxy-Anchor and EVT-Driven Continual Learning Method for Generalized Category Discovery](https://mlsanity.com/paper/2504.08550/) (2025)
- [A framework for dynamically training and adapting deep reinforcement learning models to different, low-compute, and continuously changing radiology deployment environments](https://mlsanity.com/paper/2306.05310/) (2023)
- [Active Learning with Low-Rank Structure for Data Selection](https://mlsanity.com/paper/2606.16045/) (2026)
- [Endpoint Replay: Compressing the Recency Buffer in Deep Reinforcement Learning](https://mlsanity.com/paper/2607.25123/) (2026)
- [Continual Graph Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2610.10302/) (2026)

## Abstract (arXiv)

Selective experience replay is a popular strategy for integrating lifelong learning with deep reinforcement learning. Selective experience replay aims to recount selected experiences from previous tasks to avoid catastrophic forgetting. Furthermore, selective experience replay based techniques are model agnostic and allow experiences to be shared across different models. However, storing experiences from all previous tasks make lifelong learning using selective experience replay computationally very expensive and impractical as the number of tasks increase. To that end, we propose a reward distribution-preserving coreset compression technique for compressing experience replay buffers stored for selective experience replay. We evaluated the coreset compression technique on the brain tumor segmentation (BRATS) dataset for the task of ventricle localization and on the whole-body MRI for localization of left knee cap, left kidney, right trochanter, left lung, and spleen. The coreset lifelong learning models trained on a sequence of 10 different brain MR imaging environments demonstrated excellent performance localizing the ventricle with a mean pixel error distance of 12.93 for the compression ratio of 10x. In comparison, the conventional lifelong learning model localized the ventricle with a mean pixel distance of 10.87. Similarly, the coreset lifelong learning models trained on whole-body MRI demonstrated no significant difference (p=0.28) between the 10x compressed coreset lifelong learning models and conventional lifelong learning models for all the landmarks. The mean pixel distance for the 10x compressed models across all the landmarks was 25.30, compared to 19.24 for the conventional lifelong learning models. Our results demonstrate that the potential of the coreset-based ERB compression method for compressing experiences without a significant drop in performance.
