# iPlanner: Imperative Path Planning

arXiv: https://arxiv.org/abs/2302.11434 · HTML: https://mlsanity.com/paper/2302.11434/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Feb 2023.

## Built on by (most cited first, 30 of 37)

- [NavDP: Learning Sim-to-Real Navigation Diffusion Policy with Privileged Information Guidance](https://mlsanity.com/paper/2505.08712/) (2025)
- [TartanGround: A Large-Scale Dataset for Ground Robot Perception and Navigation](https://mlsanity.com/paper/2505.10696/) (2025)
- [iSLAM: Imperative SLAM](https://mlsanity.com/paper/2306.07894/) (2023)
- [TopV-Nav: Unlocking the Top-View Spatial Reasoning Potential of MLLM for Zero-shot Object Navigation](https://mlsanity.com/paper/2411.16425/) (2024)
- [Residual Policy Learning for Perceptive Quadruped Control Using Differentiable Simulation](https://mlsanity.com/paper/2410.03076/) (2024)
- [Revisiting Implicit Differentiation for Learning Problems in Optimal Control](https://mlsanity.com/paper/2310.14468/) (2023)
- [RAPID: Robust and Agile Planner Using Inverse Reinforcement Learning for Vision-Based Drone Navigation](https://mlsanity.com/paper/2502.02054/) (2025)
- [Physics-informed Temporal Difference Metric Learning for Robot Motion Planning](https://mlsanity.com/paper/2505.05691/) (2025)
- [LoGoPlanner: Localization Grounded Navigation Policy with Metric-aware Visual Geometry](https://mlsanity.com/paper/2512.19629/) (2025)
- [iMTSP: Solving Min-Max Multiple Traveling Salesman Problem with Imperative Learning](https://mlsanity.com/paper/2405.00285/) (2024)
- [QuadrupedGPT: Towards a Versatile Quadruped Agent in Open-ended Worlds](https://mlsanity.com/paper/2406.16578/) (2024)
- [LiteVLoc: Map-Lite Visual Localization for Image Goal Navigation](https://mlsanity.com/paper/2410.04419/) (2024)
- [MM-Nav: Multi-View VLA Model for Robust Visual Navigation via Multi-Expert Learning](https://mlsanity.com/paper/2510.03142/) (2025)
- [UrbanVLA: A Vision-Language-Action Model for Urban Micromobility](https://mlsanity.com/paper/2510.23576/) (2025)
- [OpenFrontier: General Navigation with Visual-Language Grounded Frontiers](https://mlsanity.com/paper/2603.05377/) (2026)
- [IN-Sight: Interactive Navigation through Sight](https://mlsanity.com/paper/2408.00343/) (2024)
- [Self-Imitated Diffusion Policy for Efficient and Robust Visual Navigation](https://mlsanity.com/paper/2601.22965/) (2026)
- [FLUX: Accelerating Cross-Embodiment Generative Navigation Policies via Rectified Flow and Static-to-Dynamic Learning](https://mlsanity.com/paper/2603.12806/) (2026)
- [Beyond Imitation: Reinforcement Learning Fine-Tuning for Adaptive Diffusion Navigation Policies](https://mlsanity.com/paper/2603.12868/) (2026)
- [Neural Fidelity Calibration for Informative Sim-to-Real Adaptation](https://mlsanity.com/paper/2504.08604/) (2025)
- [Sight Over Site: Perception-Aware Reinforcement Learning for Efficient Robotic Inspection](https://mlsanity.com/paper/2509.17877/) (2025)
- [ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination](https://mlsanity.com/paper/2512.17435/) (2025)
- [Hg-I2P: Bridging Modalities for Generalizable Image-to-Point-Cloud Registration via Heterogeneous Graphs](https://mlsanity.com/paper/2603.27969/) (2026)
- [X-NavDP: Generalizing Navigation Diffusion Policy to Novel Behavior and Embodiments with Group Q-score Reweighted Matching](https://mlsanity.com/paper/2607.28560/) (2026)
- [OpenNavMap: Multi-Session Appearance-Based Topometric Mapping for Scalable Visual Navigation](https://mlsanity.com/paper/2601.12291/) (2026)
- [AsyncMDE: Real-Time Monocular Depth Estimation via Asynchronous Spatial Memory](https://mlsanity.com/paper/2603.10438/) (2026)
- [LabBuilder: Protocol-Grounded 3D Layout Generation for Interactable and Safe Laboratory](https://mlsanity.com/paper/2605.02288/) (2026)
- [Neuro-Symbolic Learning for Long-Horizon Task Planning Under Complex Logical Constraints](https://mlsanity.com/paper/2606.06877/) (2026)
- [GUIDE: Goal-Initialized Directional Understanding for End-to-End Legged Navigation](https://mlsanity.com/paper/2606.10832/) (2026)
- [Learning to Navigate with Minimal Parameters: Decomposing Visual Navigation Through Closed-Form Geometric Interfaces](https://mlsanity.com/paper/2607.11029/) (2026)

## Abstract (arXiv)

The problem of path planning has been studied for years. Classic planning pipelines, including perception, mapping, and path searching, can result in latency and compounding errors between modules. While recent studies have demonstrated the effectiveness of end-to-end learning methods in achieving high planning efficiency, these methods often struggle to match the generalization abilities of classic approaches in handling different environments. Moreover, end-to-end training of policies often requires a large number of labeled data or training iterations to reach convergence. In this paper, we present a novel Imperative Learning (IL) approach. This approach leverages a differentiable cost map to provide implicit supervision during policy training, eliminating the need for demonstrations or labeled trajectories. Furthermore, the policy training adopts a Bi-Level Optimization (BLO) process, which combines network update and metric-based trajectory optimization, to generate a smooth and collision-free path toward the goal based on a single depth measurement. The proposed method allows task-level costs of predicted trajectories to be backpropagated through all components to update the network through direct gradient descent. In our experiments, the method demonstrates around 4x faster planning than the classic approach and robustness against localization noise. Additionally, the IL approach enables the planner to generalize to various unseen environments, resulting in an overall 26-87% improvement in SPL performance compared to baseline learning methods.
