# Offline Reinforcement Learning for Mixture-of-Expert Dialogue Management

arXiv: https://arxiv.org/abs/2302.10850 · HTML: https://mlsanity.com/paper/2302.10850/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in MoE large language models, one of 12 directions in Mixture-of-experts.
- Builds on 25 of its 47 references that are in the map.
- First posted on arXiv 21 Feb 2023.

## Placed in

- Mixture-of-experts / [MoE large language models](https://mlsanity.com/moe/moe-large-language-models/)
- Offline RL and imitation learning from data / [Language-conditioned policies and VLAs](https://mlsanity.com/offlinerl/language-conditioned-policies-and-vlas/)

## Builds on (most cited first, 25 of 25)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [HuggingFace's Transformers: State-of-the-art Natural Language Processing](https://mlsanity.com/paper/1910.03771/) (2019)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [A Diversity-Promoting Objective Function for Neural Conversation Models](https://mlsanity.com/paper/1510.03055/) (2015)
- [DialoGPT: Large-Scale Generative Pre-training for Conversational Response Generation](https://mlsanity.com/paper/1911.00536/) (2019)
- [Understanding disentangling in β-VAE](https://mlsanity.com/paper/1804.03599/) (2018)
- [Deep Reinforcement Learning for Dialogue Generation](https://mlsanity.com/paper/1606.01541/) (2016)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [Offline RL for Natural Language Generation with Implicit Language Q Learning](https://mlsanity.com/paper/2206.11871/) (2022)
- [Adversarial Learning for Neural Dialogue Generation](https://mlsanity.com/paper/1701.06547/) (2017)
- [Rethinking Action Spaces for Reinforcement Learning in End-to-end Dialog Agents with Latent Variable Models](https://mlsanity.com/paper/1902.08858/) (2019)
- [Approximating Interactive Human Evaluation with Self-Play for Open-Domain Dialog Systems](https://mlsanity.com/paper/1906.09308/) (2019)
- [A Deep Reinforcement Learning Chatbot](https://mlsanity.com/paper/1709.02349/) (2017)
- [CHAI: A CHatbot AI for Task-Oriented Dialogue with Offline Reinforcement Learning](https://mlsanity.com/paper/2204.08426/) (2022)
- [Generating Empathetic Responses by Looking Ahead the User's Sentiment](https://mlsanity.com/paper/1906.08487/) (2019)
- [Hierarchical Reinforcement Learning for Open-Domain Dialog](https://mlsanity.com/paper/1909.07547/) (2019)
- [Sentiment Adaptive End-to-End Dialog Systems](https://mlsanity.com/paper/1804.10731/) (2018)
- [A Mixture-of-Expert Approach to RL-based Dialogue Management](https://mlsanity.com/paper/2206.00059/) (2022)
- [Planning and Learning with Stochastic Action Sets](https://mlsanity.com/paper/1805.02363/) (2018)
- [Sample-efficient Deep Reinforcement Learning for Dialog Control](https://mlsanity.com/paper/1612.06000/) (2016)

## Built on by (most cited first, 3 of 3)

- [Mixture of Experts (MoE): A Big Data Perspective](https://mlsanity.com/paper/2501.16352/) (2025)
- [EvaDrive: Evolutionary Adversarial Policy Optimization for End-to-End Autonomous Driving](https://mlsanity.com/paper/2508.09158/) (2025)
- [Fast-Slow-Thinking: Complex Task Solving with Large Language Models](https://mlsanity.com/paper/2504.08690/) (2025)

## Abstract (arXiv)

Reinforcement learning (RL) has shown great promise for developing dialogue management (DM) agents that are non-myopic, conduct rich conversations, and maximize overall user satisfaction. Despite recent developments in RL and language models (LMs), using RL to power conversational chatbots remains challenging, in part because RL requires online exploration to learn effectively, whereas collecting novel human-bot interactions can be expensive and unsafe. This issue is exacerbated by the combinatorial action spaces facing these algorithms, as most LM agents generate responses at the word level. We develop a variety of RL algorithms, specialized to dialogue planning, that leverage recent Mixture-of-Expert Language Models (MoE-LMs) -- models that capture diverse semantics, generate utterances reflecting different intents, and are amenable for multi-turn DM. By exploiting MoE-LM structure, our methods significantly reduce the size of the action space and improve the efficacy of RL-based DM. We evaluate our methods in open-domain dialogue to demonstrate their effectiveness w.r.t. the diversity of intent in generated utterances and overall DM performance.
