# Playing the Werewolf game with artificial intelligence for language understanding

arXiv: https://arxiv.org/abs/2302.10646 · HTML: https://mlsanity.com/paper/2302.10646/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 2 of its 11 references that are in the map.
- First posted on arXiv 21 Feb 2023.

## Builds on (most cited first, 2 of 2)

- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [Longformer: The Long-Document Transformer](https://mlsanity.com/paper/2004.05150/) (2020)

## Built on by (most cited first, 16 of 16)

- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [AI Deception: A Survey of Examples, Risks, and Potential Solutions](https://mlsanity.com/paper/2308.14752/) (2023)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [Enhance Reasoning for Large Language Models in the Game Werewolf](https://mlsanity.com/paper/2402.02330/) (2024)
- [Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction](https://mlsanity.com/paper/2407.13943/) (2024)
- [Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf](https://mlsanity.com/paper/2405.19946/) (2024)
- [A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios](https://mlsanity.com/paper/2412.03920/) (2024)
- [Beyond Survival: Evaluating LLMs in Social Deduction Games with Human-Aligned Strategies](https://mlsanity.com/paper/2510.11389/) (2025)
- [Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafia](https://mlsanity.com/paper/2509.23023/) (2025)
- [MIRAGE: Exploring How Large Language Models Perform in Complex Social Interactive Environments](https://mlsanity.com/paper/2501.01652/) (2025)
- [Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategies](https://mlsanity.com/paper/2408.16586/) (2024)
- [QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction Agents](https://mlsanity.com/paper/2605.27068/) (2026)
- [MARO: Learning Stronger Reasoning from Social Interaction](https://mlsanity.com/paper/2601.12323/) (2026)
- [Revac: A Social Deduction Reasoning Agent](https://mlsanity.com/paper/2604.19523/) (2026)
- [Belief Without Behavior: Measuring the Translation of Theory of Mind into Coordinated Social Action in Vision-Language Models](https://mlsanity.com/paper/2608.20975/) (2026)

## Abstract (arXiv)

The Werewolf game is a social deduction game based on free natural language communication, in which players try to deceive others in order to survive. An important feature of this game is that a large portion of the conversations are false information, and the behavior of artificial intelligence (AI) in such a situation has not been widely investigated. The purpose of this study is to develop an AI agent that can play Werewolf through natural language conversations. First, we collected game logs from 15 human players. Next, we fine-tuned a Transformer-based pretrained language model to construct a value network that can predict a posterior probability of winning a game at any given phase of the game and given a candidate for the next action. We then developed an AI agent that can interact with humans and choose the best voting target on the basis of its probability from the value network. Lastly, we evaluated the performance of the agent by having it actually play the game with human players. We found that our AI agent, Deep Wolf, could play Werewolf as competitively as average human players in a villager or a betrayer role, whereas Deep Wolf was inferior to human players in a werewolf or a seer role. These results suggest that current language models have the capability to suspect what others are saying, tell a lie, or detect lies in conversations.
