# USR: Unsupervised Separated 3D Garment and Human Reconstruction via Geometry and Semantic Consistency

arXiv: https://arxiv.org/abs/2302.10518 · HTML: https://mlsanity.com/paper/2302.10518/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 34 references that are in the map.
- First posted on arXiv 21 Feb 2023.

## Builds on (most cited first, 26 of 26)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Pyramid Scene Parsing Network](https://mlsanity.com/paper/1612.01105/) (2016)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [Learning to Reconstruct People in Clothing from a Single RGB Camera](https://mlsanity.com/paper/1903.05885/) (2019)
- [Tex2Shape: Detailed Full Human Body Geometry From a Single Image](https://mlsanity.com/paper/1904.08645/) (2019)
- [SMPLicit: Topology-aware Generative Model for Clothed People](https://mlsanity.com/paper/2103.06871/) (2021)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [Structured Local Radiance Fields for Human Avatar Modeling](https://mlsanity.com/paper/2203.14478/) (2022)
- [NeRF-VAE: A Geometry Aware 3D Scene Generative Model](https://mlsanity.com/paper/2104.00587/) (2021)
- [DeepWrinkles: Accurate and Realistic Clothing Modeling](https://mlsanity.com/paper/1808.03417/) (2018)
- [The Power of Points for Modeling Humans in Clothing](https://mlsanity.com/paper/2109.01137/) (2021)
- [SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements](https://mlsanity.com/paper/2104.07660/) (2021)
- [SiCloPe: Silhouette-Based Clothed People](https://mlsanity.com/paper/1901.00049/) (2018)
- [Modeling Clothing as a Separate Layer for an Animatable Human Avatar](https://mlsanity.com/paper/2106.14879/) (2021)
- [StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision](https://mlsanity.com/paper/2104.05289/) (2021)
- [A Pixel-Based Framework for Data-Driven Clothing](https://mlsanity.com/paper/1812.01677/) (2018)
- [Garment4D: Garment Reconstruction from Point Cloud Sequences](https://mlsanity.com/paper/2112.04159/) (2021)

## Built on by (most cited first, 3 of 3)

- [MoDA: Modeling Deformable 3D Objects from Casual Videos](https://mlsanity.com/paper/2304.08279/) (2023)
- [A Comparative Study of Garment Draping Techniques](https://mlsanity.com/paper/2405.11056/) (2024)
- [HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable Editing](https://mlsanity.com/paper/2507.11971/) (2025)

## Abstract (arXiv)

Dressed people reconstruction from images is a popular task with promising applications in the creative media and game industry. However, most existing methods reconstruct the human body and garments as a whole with the supervision of 3D models, which hinders the downstream interaction tasks and requires hard-to-obtain data. To address these issues, we propose an unsupervised separated 3D garments and human reconstruction model (USR), which reconstructs the human body and authentic textured clothes in layers without 3D models. More specifically, our method proposes a generalized surface-aware neural radiance field to learn the mapping between sparse multi-view images and geometries of the dressed people. Based on the full geometry, we introduce a Semantic and Confidence Guided Separation strategy (SCGS) to detect, segment, and reconstruct the clothes layer, leveraging the consistency between 2D semantic and 3D geometry. Moreover, we propose a Geometry Fine-tune Module to smooth edges. Extensive experiments on our dataset show that comparing with state-of-the-art methods, USR achieves improvements on both geometry and appearance reconstruction while supporting generalizing to unseen people in real time. Besides, we also introduce SMPL-D model to show the benefit of the separated modeling of clothes and the human body that allows swapping clothes and virtual try-on.
