# Friend Ranking in Online Games via Pre-training Edge Transformers

arXiv: https://arxiv.org/abs/2302.10043 · HTML: https://mlsanity.com/paper/2302.10043/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 18 references that are in the map.
- First posted on arXiv 20 Feb 2023.

## Builds on (most cited first, 12 of 12)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [XGBoost: A Scalable Tree Boosting System](https://mlsanity.com/paper/1603.02754/) (2016)
- [Embedding Entities and Relations for Learning and Inference in Knowledge Bases](https://mlsanity.com/paper/1412.6575/) (2014)
- [A Novel Embedding Model for Knowledge Base Completion Based on Convolutional Neural Network](https://mlsanity.com/paper/1712.02121/) (2017)
- [Transformer for Graphs: An Overview from Architecture Perspective](https://mlsanity.com/paper/2202.08455/) (2022)
- [Systematic Generalization with Edge Transformers](https://mlsanity.com/paper/2112.00578/) (2021)
- [Social Network Analytics for Churn Prediction in Telco: Model Building, Evaluation and Network Architecture](https://mlsanity.com/paper/2001.06701/) (2020)
- [TranS: Transition-based Knowledge Graph Embedding with Synthetic Relation Representation](https://mlsanity.com/paper/2204.08401/) (2022)

## Abstract (arXiv)

Friend recall is an important way to improve Daily Active Users (DAU) in online games. The problem is to generate a proper lost friend ranking list essentially. Traditional friend recall methods focus on rules like friend intimacy or training a classifier for predicting lost players' return probability, but ignore feature information of (active) players and historical friend recall events. In this work, we treat friend recall as a link prediction problem and explore several link prediction methods which can use features of both active and lost players, as well as historical events. Furthermore, we propose a novel Edge Transformer model and pre-train the model via masked auto-encoders. Our method achieves state-of-the-art results in the offline experiments and online A/B Tests of three Tencent games.
