# Leveraging Prior Knowledge in Reinforcement Learning via Double-Sided Bounds on the Value Function

arXiv: https://arxiv.org/abs/2302.09676 · HTML: https://mlsanity.com/paper/2302.09676/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 26 references that are in the map.
- First posted on arXiv 19 Feb 2023.

## Builds on (most cited first, 13 of 13)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Efficient and Accurate Estimation of Lipschitz Constants for Deep Neural Networks](https://mlsanity.com/paper/1906.04893/) (2019)
- [Maximum Entropy RL (Provably) Solves Some Robust RL Problems](https://mlsanity.com/paper/2103.06257/) (2021)
- [SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04938/) (2020)
- [Composable Deep Reinforcement Learning for Robotic Manipulation](https://mlsanity.com/paper/1803.06773/) (2018)
- [Identifiability in inverse reinforcement learning](https://mlsanity.com/paper/2106.03498/) (2021)
- [Controllability-Aware Unsupervised Skill Discovery](https://mlsanity.com/paper/2302.05103/) (2023)
- [A Boolean Task Algebra for Reinforcement Learning](https://mlsanity.com/paper/2001.01394/) (2020)
- [Utilizing Prior Solutions for Reward Shaping and Composition in Entropy-Regularized Reinforcement Learning](https://mlsanity.com/paper/2212.01174/) (2022)

## Abstract (arXiv)

An agent's ability to leverage past experience is critical for efficiently solving new tasks. Approximate solutions for new tasks can be obtained from previously derived value functions, as demonstrated by research on transfer learning, curriculum learning, and compositionality. However, prior work has primarily focused on using value functions to obtain zero-shot approximations for solutions to a new task. In this work, we show how an arbitrary approximation for the value function can be used to derive double-sided bounds on the optimal value function of interest. We further extend the framework with error analysis for continuous state and action spaces. The derived results lead to new approaches for clipping during training which we validate numerically in simple domains.
