# LC-NeRF: Local Controllable Face Generation in Neural Randiance Field

arXiv: https://arxiv.org/abs/2302.09486 · HTML: https://mlsanity.com/paper/2302.09486/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 34 references that are in the map.
- First posted on arXiv 19 Feb 2023.

## Builds on (most cited first, 25 of 25)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery](https://mlsanity.com/paper/2103.17249/) (2021)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Pivotal Tuning for Latent-based Editing of Real Images](https://mlsanity.com/paper/2106.05744/) (2021)
- [BiSeNet V2: Bilateral Network with Guided Aggregation for Real-time Semantic Segmentation](https://mlsanity.com/paper/2004.02147/) (2020)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [Towards Robust Blind Face Restoration with Codebook Lookup Transformer](https://mlsanity.com/paper/2206.11253/) (2022)
- [GRAM: Generative Radiance Manifolds for 3D-Aware Image Generation](https://mlsanity.com/paper/2112.08867/) (2021)
- [FENeRF: Face Editing in Neural Radiance Fields](https://mlsanity.com/paper/2111.15490/) (2021)
- [Improved StyleGAN Embedding: Where are the Good Latents?](https://mlsanity.com/paper/2012.09036/) (2020)
- [SofGAN: A Portrait Image Generator with Dynamic Styling](https://mlsanity.com/paper/2007.03780/) (2020)
- [Mask-Guided Portrait Editing with Conditional GANs](https://mlsanity.com/paper/1905.10346/) (2019)
- [SemanticStyleGAN: Learning Compositional Generative Priors for Controllable Image Synthesis and Editing](https://mlsanity.com/paper/2112.02236/) (2021)
- [NeRFFaceEditing: Disentangled Face Editing in Neural Radiance Fields](https://mlsanity.com/paper/2211.07968/) (2022)

## Built on by (most cited first, 6 of 6)

- [IMAGGarment: Fine-Grained Garment Generation for Controllable Fashion Design](https://mlsanity.com/paper/2504.13176/) (2025)
- [SphereHead: Stable 3D Full-head Synthesis with Spherical Tri-plane Representation](https://mlsanity.com/paper/2404.05680/) (2024)
- [Neural Radiance Field-based Visual Rendering: A Comprehensive Review](https://mlsanity.com/paper/2404.00714/) (2024)
- [SemanticHuman-HD: High-Resolution Semantic Disentangled 3D Human Generation](https://mlsanity.com/paper/2403.10166/) (2024)
- [FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields](https://mlsanity.com/paper/2503.17095/) (2025)
- [AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model](https://mlsanity.com/paper/2608.16143/) (2026)

## Abstract (arXiv)

3D face generation has achieved high visual quality and 3D consistency thanks to the development of neural radiance fields (NeRF). Recently, to generate and edit 3D faces with NeRF representation, some methods are proposed and achieve good results in decoupling geometry and texture. The latent codes of these generative models affect the whole face, and hence modifications to these codes cause the entire face to change. However, users usually edit a local region when editing faces and do not want other regions to be affected. Since changes to the latent code affect global generation results, these methods do not allow for fine-grained control of local facial regions. To improve local controllability in NeRF-based face editing, we propose LC-NeRF, which is composed of a Local Region Generators Module and a Spatial-Aware Fusion Module, allowing for local geometry and texture control of local facial regions. Qualitative and quantitative evaluations show that our method provides better local editing than state-of-the-art face editing methods. Our method also performs well in downstream tasks, such as text-driven facial image editing.
