# Robot path planning using deep reinforcement learning

arXiv: https://arxiv.org/abs/2302.09120 · HTML: https://mlsanity.com/paper/2302.09120/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 52 references that are in the map.
- First posted on arXiv 17 Feb 2023.

## Builds on (most cited first, 26 of 26)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Reinforcement Learning in Healthcare: A Survey](https://mlsanity.com/paper/1908.08796/) (2019)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [Applications of Deep Reinforcement Learning in Communications and Networking: A Survey](https://mlsanity.com/paper/1810.07862/) (2018)
- [End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learning](https://mlsanity.com/paper/1808.03405/) (2018)
- [Survey on reinforcement learning for language processing](https://mlsanity.com/paper/2104.05565/) (2021)
- [Reinforcement Learning for Quantitative Trading](https://mlsanity.com/paper/2109.13851/) (2021)
- [Towards Monocular Vision based Obstacle Avoidance through Deep Reinforcement Learning](https://mlsanity.com/paper/1706.09829/) (2017)
- [FollowNet: Robot Navigation by Following Natural Language Directions with Deep Reinforcement Learning](https://mlsanity.com/paper/1805.06150/) (2018)
- [A Survey of Deep Reinforcement Learning Algorithms for Motion Planning and Control of Autonomous Vehicles](https://mlsanity.com/paper/2105.14218/) (2021)
- [A Survey on Deep Reinforcement Learning for Data Processing and Analytics](https://mlsanity.com/paper/2108.04526/) (2021)
- [Using RGB Image as Visual Input for Mapless Robot Navigation](https://mlsanity.com/paper/1903.09927/) (2019)
- [Vision-Based Mobile Robotics Obstacle Avoidance With Deep Reinforcement Learning](https://mlsanity.com/paper/2103.04727/) (2021)
- [Control Strategies for Mobile Robot With Obstacle Avoidance](https://mlsanity.com/paper/1306.1144/) (2013)

## Built on by (most cited first, 1 of 1)

- [The Future of Intelligent Healthcare: A Systematic Analysis and Discussion on the Integration and Impact of Robots Using Large Language Models for Healthcare](https://mlsanity.com/paper/2411.03287/) (2024)

## Abstract (arXiv)

Autonomous navigation is challenging for mobile robots, especially in an unknown environment. Commonly, the robot requires multiple sensors to map the environment, locate itself, and make a plan to reach the target. However, reinforcement learning methods offer an alternative to map-free navigation tasks by learning the optimal actions to take. In this article, deep reinforcement learning agents are implemented using variants of the deep Q networks method, the D3QN and rainbow algorithms, for both the obstacle avoidance and the goal-oriented navigation task. The agents are trained and evaluated in a simulated environment. Furthermore, an analysis of the changes in the behaviour and performance of the agents caused by modifications in the reward function is conducted.
