# Exploiting Unlabeled Data for Feedback Efficient Human Preference based Reinforcement Learning

arXiv: https://arxiv.org/abs/2302.08738 · HTML: https://mlsanity.com/paper/2302.08738/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 17 of its 28 references that are in the map.
- First posted on arXiv 17 Feb 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 17 of 17)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation](https://mlsanity.com/paper/2006.14804/) (2020)
- [Symbols as a Lingua Franca for Bridging Human-AI Chasm for Explainable and Advisable AI Systems](https://mlsanity.com/paper/2109.09904/) (2021)
- [Bridging the Gap: Providing Post-Hoc Symbolic Explanations for Sequential Decision-Making Problems with Inscrutable Representations](https://mlsanity.com/paper/2002.01080/) (2020)
- [Self-supervised Learning of Distance Functions for Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/1907.02998/) (2019)
- [Symbol Guided Hindsight Priors for Reward Learning from Human Preferences](https://mlsanity.com/paper/2210.09151/) (2022)
- [Contrastively Learning Visual Attention as Affordance Cues from Demonstrations for Robotic Grasping](https://mlsanity.com/paper/2104.00878/) (2021)
- [Advice Conformance Verification by Reinforcement Learning agents for Human-in-the-Loop](https://mlsanity.com/paper/2210.03455/) (2022)
- [Towards customizable reinforcement learning agents: Enabling preference specification through online vocabulary expansion](https://mlsanity.com/paper/2210.15096/) (2022)
- [Making Smart Homes Smarter: Optimizing Energy Consumption with Human in the Loop](https://mlsanity.com/paper/1912.03298/) (2019)
- [Computing Policies That Account For The Effects Of Human Agent Uncertainty During Execution In Markov Decision Processes](https://mlsanity.com/paper/2109.07436/) (2021)

## Built on by (most cited first, 4 of 4)

- [Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2405.00746/) (2024)
- [Multi-Type Preference Learning: Empowering Preference-Based Reinforcement Learning with Equal Preferences](https://mlsanity.com/paper/2409.07268/) (2024)
- [SENIOR: Efficient Query Selection and Preference-Guided Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2506.14648/) (2025)
- [Methods and Mechanisms for Interactive Novelty Handling in Adversarial Environments](https://mlsanity.com/paper/2302.14208/) (2023)

## Abstract (arXiv)

Preference Based Reinforcement Learning has shown much promise for utilizing human binary feedback on queried trajectory pairs to recover the underlying reward model of the Human in the Loop (HiL). While works have attempted to better utilize the queries made to the human, in this work we make two observations about the unlabeled trajectories collected by the agent and propose two corresponding loss functions that ensure participation of unlabeled trajectories in the reward learning process, and structure the embedding space of the reward model such that it reflects the structure of state space with respect to action distances. We validate the proposed method on one locomotion domain and one robotic manipulation task and compare with the state-of-the-art baseline PEBBLE. We further present an ablation of the proposed loss components across both the domains and find that not only each of the loss components perform better than the baseline, but the synergic combination of the two has much better reward recovery and human feedback sample efficiency.
