# Data Driven Reward Initialization for Preference based Reinforcement Learning

arXiv: https://arxiv.org/abs/2302.08733 · HTML: https://mlsanity.com/paper/2302.08733/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 18 of its 35 references that are in the map.
- First posted on arXiv 17 Feb 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 18 of 18)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Provable Benefit of Orthogonal Initialization in Optimizing Deep Linear Networks](https://mlsanity.com/paper/2001.05992/) (2020)
- [On weight initialization in deep neural networks](https://mlsanity.com/paper/1704.08863/) (2017)
- [Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation](https://mlsanity.com/paper/2006.14804/) (2020)
- [Symbols as a Lingua Franca for Bridging Human-AI Chasm for Explainable and Advisable AI Systems](https://mlsanity.com/paper/2109.09904/) (2021)
- [Bridging the Gap: Providing Post-Hoc Symbolic Explanations for Sequential Decision-Making Problems with Inscrutable Representations](https://mlsanity.com/paper/2002.01080/) (2020)
- [Symbol Guided Hindsight Priors for Reward Learning from Human Preferences](https://mlsanity.com/paper/2210.09151/) (2022)
- [Advice Conformance Verification by Reinforcement Learning agents for Human-in-the-Loop](https://mlsanity.com/paper/2210.03455/) (2022)
- [Towards customizable reinforcement learning agents: Enabling preference specification through online vocabulary expansion](https://mlsanity.com/paper/2210.15096/) (2022)
- [Making Smart Homes Smarter: Optimizing Energy Consumption with Human in the Loop](https://mlsanity.com/paper/1912.03298/) (2019)
- [Computing Policies That Account For The Effects Of Human Agent Uncertainty During Execution In Markov Decision Processes](https://mlsanity.com/paper/2109.07436/) (2021)

## Built on by (most cited first, 3 of 3)

- [SENIOR: Efficient Query Selection and Preference-Guided Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2506.14648/) (2025)
- [Methods and Mechanisms for Interactive Novelty Handling in Adversarial Environments](https://mlsanity.com/paper/2302.14208/) (2023)
- [CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learning](https://mlsanity.com/paper/2607.01721/) (2026)

## Abstract (arXiv)

Preference-based Reinforcement Learning (PbRL) methods utilize binary feedback from the human in the loop (HiL) over queried trajectory pairs to learn a reward model in an attempt to approximate the human's underlying reward function capturing their preferences. In this work, we investigate the issue of a high degree of variability in the initialized reward models which are sensitive to random seeds of the experiment. This further compounds the issue of degenerate reward functions PbRL methods already suffer from. We propose a data-driven reward initialization method that does not add any additional cost to the human in the loop and negligible cost to the PbRL agent and show that doing so ensures that the predicted rewards of the initialized reward model are uniform in the state space and this reduces the variability in the performance of the method across multiple runs and is shown to improve the overall performance compared to other initialization methods.
