# What A Situated Language-Using Agent Must be Able to Do: A Top-Down Analysis

arXiv: https://arxiv.org/abs/2302.08590 · HTML: https://mlsanity.com/paper/2302.08590/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 8 of its 42 references that are in the map.
- First posted on arXiv 16 Feb 2023.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 8 of 8)

- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Visual Dialog](https://mlsanity.com/paper/1611.08669/) (2016)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Experience Grounds Language](https://mlsanity.com/paper/2004.10151/) (2020)
- [MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative Tasks](https://mlsanity.com/paper/2109.06275/) (2021)
- [Grounding 'Grounding' in NLP](https://mlsanity.com/paper/2106.02192/) (2021)
- [A Natural Language Corpus of Common Grounding under Continuous and Partially-Observable Context](https://mlsanity.com/paper/1907.03399/) (2019)
- [MeetUp! A Corpus of Joint Activity Dialogues in a Visual Environment](https://mlsanity.com/paper/1907.05084/) (2019)

## Built on by (most cited first, 8 of 8)

- [Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents](https://mlsanity.com/paper/2305.13455/) (2023)
- [Dialogue Games for Benchmarking Language Understanding: Motivation, Taxonomy, Strategy](https://mlsanity.com/paper/2304.07007/) (2023)
- [Triangulating LLM Progress through Benchmarks, Games, and Cognitive Tests](https://mlsanity.com/paper/2502.14359/) (2025)
- [A Dialogue Game for Eliciting Balanced Collaboration](https://mlsanity.com/paper/2406.08202/) (2024)
- [Using Game Play to Investigate Multimodal and Conversational Grounding in Large Multimodal Models](https://mlsanity.com/paper/2406.14035/) (2024)
- [Unsupervised, Bottom-up Category Discovery for Symbol Grounding with a Curious Robot](https://mlsanity.com/paper/2404.03092/) (2024)
- [On the Computational Modeling of Meaning: Embodied Cognition Intertwined with Emotion](https://mlsanity.com/paper/2307.04518/) (2023)
- [Plant in Cupboard, Orange on Rably, Inat Aphone. Benchmarking Incremental Learning of Situation and Language Model using a Text-Simulated Situated Environment](https://mlsanity.com/paper/2502.11733/) (2025)

## Abstract (arXiv)

Even in our increasingly text-intensive times, the primary site of language use is situated, co-present interaction. It is primary ontogenetically and phylogenetically, and it is arguably also still primary in negotiating everyday social situations. Situated interaction is also the final frontier of Natural Language Processing, where, compared to the area of text processing, very little progress has been made in the past decade, and where a myriad of practical applications is waiting to be unlocked. While the usual approach in the field is to reach, bottom-up, for the ever next "adjacent possible", in this paper I attempt a top-down analysis of what the demands are that unrestricted situated interaction makes on the participating agent, and suggest ways in which this analysis can structure computational models and research on them. Specifically, I discuss representational demands (the building up and application of world model, language model, situation model, discourse model, and agent model) and what I call anchoring processes (incremental processing, incremental learning, conversational grounding, multimodal grounding) that bind the agent to the here, now, and us.
