# On-Demand Communication for Asynchronous Multi-Agent Bandits

arXiv: https://arxiv.org/abs/2302.07446 · HTML: https://mlsanity.com/paper/2302.07446/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 47 references that are in the map.
- First posted on arXiv 15 Feb 2023.

## Builds on (most cited first, 23 of 23)

- [Batched Multi-armed Bandits Problem](https://mlsanity.com/paper/1904.01763/) (2019)
- [Differentially-Private Federated Linear Bandits](https://mlsanity.com/paper/2010.11425/) (2020)
- [Delay and Cooperation in Nonstochastic Bandits](https://mlsanity.com/paper/1602.04741/) (2016)
- [Federated Multi-armed Bandits with Personalization](https://mlsanity.com/paper/2102.13101/) (2021)
- [Distributed Cooperative Decision-Making in Multiarmed Bandits: Frequentist and Bayesian Algorithms](https://mlsanity.com/paper/1606.00911/) (2016)
- [Social Learning in Multi Agent Multi Armed Bandits](https://mlsanity.com/paper/1910.02100/) (2019)
- [SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Bandits](https://mlsanity.com/paper/1809.08151/) (2018)
- [Distributed Exploration in Multi-Armed Bandits](https://mlsanity.com/paper/1311.0800/) (2013)
- [Fair Algorithms for Multi-Agent Multi-Armed Bandits](https://mlsanity.com/paper/2007.06699/) (2020)
- [The Gossiping Insert-Eliminate Algorithm for Multi-Agent Bandits](https://mlsanity.com/paper/2001.05452/) (2020)
- [Cooperative Multi-Agent Bandits with Heavy Tails](https://mlsanity.com/paper/2008.06244/) (2020)
- [Asynchronous Upper Confidence Bound Algorithms for Federated Linear Bandits](https://mlsanity.com/paper/2110.01463/) (2021)
- [Collaborative Learning of Stochastic Bandits over a Social Network](https://mlsanity.com/paper/1602.08886/) (2016)
- [Multi-Agent Multi-Armed Bandits with Limited Communication](https://mlsanity.com/paper/2102.08462/) (2021)
- [A Simple and Provably Efficient Algorithm for Asynchronous Federated Contextual Linear Bandits](https://mlsanity.com/paper/2207.03106/) (2022)
- [Cooperative Online Learning: Keeping your Neighbors Updated](https://mlsanity.com/paper/1901.08082/) (2019)
- [Individual Regret in Cooperative Nonstochastic Multi-Armed Bandits](https://mlsanity.com/paper/1907.03346/) (2019)
- [Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization](https://mlsanity.com/paper/2110.14622/) (2021)
- [One More Step Towards Reality: Cooperative Bandits with Imperfect Communication](https://mlsanity.com/paper/2111.12482/) (2021)
- [Non-Stochastic Multi-Player Multi-Armed Bandits: Optimal Rate With Collision Information, Sublinear Without](https://mlsanity.com/paper/1904.12233/) (2019)
- [Distributed Bandits with Heterogeneous Agents](https://mlsanity.com/paper/2201.09353/) (2022)
- [An Efficient Algorithm for Cooperative Semi-Bandits](https://mlsanity.com/paper/2010.01818/) (2020)
- [Decentralized Exploration in Multi-Armed Bandits -- Extended version](https://mlsanity.com/paper/1811.07763/) (2018)

## Built on by (most cited first, 7 of 7)

- [Pure Exploration in Asynchronous Federated Bandits](https://mlsanity.com/paper/2310.11015/) (2023)
- [FedConPE: Efficient Federated Conversational Bandits with Heterogeneous Clients](https://mlsanity.com/paper/2405.02881/) (2024)
- [QuACK: A Multipurpose Queuing Algorithm for Cooperative k-Armed Bandits](https://mlsanity.com/paper/2410.23867/) (2024)
- [Flooding with Absorption: An Efficient Protocol for Heterogeneous Bandits over Complex Networks](https://mlsanity.com/paper/2303.05445/) (2023)
- [Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collision](https://mlsanity.com/paper/2510.06683/) (2025)
- [Cost of Structural Learning Under Censored Feedback: A Threshold-Bandit Approach](https://mlsanity.com/paper/2605.27076/) (2026)
- [Pay to Learn, Share to Earn: Incentivized Federated Multi-Player Bandits](https://mlsanity.com/paper/2610.06062/) (2026)

## Abstract (arXiv)

This paper studies a cooperative multi-agent multi-armed stochastic bandit problem where agents operate asynchronously -- agent pull times and rates are unknown, irregular, and heterogeneous -- and face the same instance of a K-armed bandit problem. Agents can share reward information to speed up the learning process at additional communication costs. We propose ODC, an on-demand communication protocol that tailors the communication of each pair of agents based on their empirical pull times. ODC is efficient when the pull times of agents are highly heterogeneous, and its communication complexity depends on the empirical pull times of agents. ODC is a generic protocol that can be integrated into most cooperative bandit algorithms without degrading their performance. We then incorporate ODC into the natural extensions of UCB and AAE algorithms and propose two communication-efficient cooperative algorithms. Our analysis shows that both algorithms are near-optimal in regret.
