# Tag-based annotation creates better avatars

arXiv: https://arxiv.org/abs/2302.07354 · HTML: https://mlsanity.com/paper/2302.07354/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 44 references that are in the map.
- First posted on arXiv 14 Feb 2023.

## Builds on (most cited first, 26 of 26)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [Contrastive Learning for Unpaired Image-to-Image Translation](https://mlsanity.com/paper/2007.15651/) (2020)
- [Designing an Encoder for StyleGAN Image Manipulation](https://mlsanity.com/paper/2102.02766/) (2021)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Learning with Noisy Labels Revisited: A Study Using Real-World Human Annotations](https://mlsanity.com/paper/2110.12088/) (2021)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [Mind the Gap: Domain Gap Control for Single Shot Domain Adaptation for Generative Adversarial Networks](https://mlsanity.com/paper/2110.08398/) (2021)
- [Deep 3D Portrait from a Single Image](https://mlsanity.com/paper/2004.11598/) (2020)
- [MAAD-Face: A Massively Annotated Attribute Dataset for Face Images](https://mlsanity.com/paper/2012.01030/) (2020)
- [Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation](https://mlsanity.com/paper/2008.07132/) (2020)
- [K-Hairstyle: A Large-scale Korean Hairstyle Dataset for Virtual Hair Editing and Hairstyle Classification](https://mlsanity.com/paper/2102.06288/) (2021)
- [DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling](https://mlsanity.com/paper/1706.02042/) (2017)
- [MeInGame: Create a Game Character Face from a Single Portrait](https://mlsanity.com/paper/2102.02371/) (2021)
- [Alive Caricature from 2D to 3D](https://mlsanity.com/paper/1803.06802/) (2018)
- [Landmark Detection and 3D Face Reconstruction for Caricature using a Nonlinear Parametric Model](https://mlsanity.com/paper/2004.09190/) (2020)
- [Learning Feature Aggregation for Deep 3D Morphable Models](https://mlsanity.com/paper/2105.02173/) (2021)
- [CaricatureShop: Personalized and Photorealistic Caricature Sketching](https://mlsanity.com/paper/1807.09064/) (2018)
- [CariGANs: Unpaired Photo-to-Caricature Translation](https://mlsanity.com/paper/1811.00222/) (2018)
- [AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridging](https://mlsanity.com/paper/2211.07818/) (2022)
- [3D-CariGAN: An End-to-End Solution to 3D Caricature Generation from Face Photos](https://mlsanity.com/paper/2003.06841/) (2020)

## Built on by (most cited first, 2 of 2)

- [A Survey on Human-AI Collaboration with Large Foundation Models](https://mlsanity.com/paper/2403.04931/) (2024)
- [Tag-Based Annotation for Avatar Face Creation](https://mlsanity.com/paper/2308.12642/) (2023)

## Abstract (arXiv)

Avatar creation from human images allows users to customize their digital figures in different styles. Existing rendering systems like Bitmoji, MetaHuman, and Google Cartoonset provide expressive rendering systems that serve as excellent design tools for users. However, twenty-plus parameters, some including hundreds of options, must be tuned to achieve ideal results. Thus it is challenging for users to create the perfect avatar. A machine learning model could be trained to predict avatars from images, however the annotators who label pairwise training data have the same difficulty as users, causing high label noise. In addition, each new rendering system or version update requires thousands of new training pairs. In this paper, we propose a Tag-based annotation method for avatar creation. Compared to direct annotation of labels, the proposed method: produces higher annotator agreements, causes machine learning to generates more consistent predictions, and only requires a marginal cost to add new rendering systems.
