# Adaptive Value Decomposition with Greedy Marginal Contribution Computation for Cooperative Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2302.06872 · HTML: https://mlsanity.com/paper/2302.06872/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 29 references that are in the map.
- First posted on arXiv 14 Feb 2023.

## Builds on (most cited first, 20 of 20)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Neural Turing Machines](https://mlsanity.com/paper/1410.5401/) (2014)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [Shapley Q-value: A Local Reward Approach to Solve Global Reward Games](https://mlsanity.com/paper/1907.05707/) (2019)
- [MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective Intelligence](https://mlsanity.com/paper/1712.00600/) (2017)
- [Rethinking the Implementation Tricks and Monotonicity Constraint in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.03479/) (2021)
- [Control of Memory, Active Perception, and Action in Minecraft](https://mlsanity.com/paper/1605.09128/) (2016)
- [Guided Deep Reinforcement Learning for Swarm Systems](https://mlsanity.com/paper/1709.06011/) (2017)
- [Shapley Counterfactual Credits for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.00285/) (2021)
- [UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2010.02974/) (2020)
- [Q-value Path Decomposition for Deep Multiagent Reinforcement Learning](https://mlsanity.com/paper/2002.03950/) (2020)
- [Moving Forward in Formation: A Decentralized Hierarchical Learning Approach to Multi-Agent Moving Together](https://mlsanity.com/paper/2011.02373/) (2020)
- [Greedy based Value Representation for Optimal Coordination in Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2211.12075/) (2022)

## Abstract (arXiv)

Real-world cooperation often requires intensive coordination among agents simultaneously. This task has been extensively studied within the framework of cooperative multi-agent reinforcement learning (MARL), and value decomposition methods are among those cutting-edge solutions. However, traditional methods that learn the value function as a monotonic mixing of per-agent utilities cannot solve the tasks with non-monotonic returns. This hinders their application in generic scenarios. Recent methods tackle this problem from the perspective of implicit credit assignment by learning value functions with complete expressiveness or using additional structures to improve cooperation. However, they are either difficult to learn due to large joint action spaces or insufficient to capture the complicated interactions among agents which are essential to solving tasks with non-monotonic returns. To address these problems, we propose a novel explicit credit assignment method to address the non-monotonic problem. Our method, Adaptive Value decomposition with Greedy Marginal contribution (AVGM), is based on an adaptive value decomposition that learns the cooperative value of a group of dynamically changing agents. We first illustrate that the proposed value decomposition can consider the complicated interactions among agents and is feasible to learn in large-scale scenarios. Then, our method uses a greedy marginal contribution computed from the value decomposition as an individual credit to incentivize agents to learn the optimal cooperative policy. We further extend the module with an action encoder to guarantee the linear time complexity for computing the greedy marginal contribution. Experimental results demonstrate that our method achieves significant performance improvements in several non-monotonic domains.
