# Contour-based Interactive Segmentation

arXiv: https://arxiv.org/abs/2302.06353 · HTML: https://mlsanity.com/paper/2302.06353/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 64 references that are in the map.
- First posted on arXiv 13 Feb 2023.

## Builds on (most cited first, 20 of 20)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [LVIS: A Dataset for Large Vocabulary Instance Segmentation](https://mlsanity.com/paper/1908.03195/) (2019)
- [Averaging Weights Leads to Wider Optima and Better Generalization](https://mlsanity.com/paper/1803.05407/) (2018)
- [Segmentation Transformer: Object-Contextual Representations for Semantic Segmentation](https://mlsanity.com/paper/1909.11065/) (2019)
- [The Open Images Dataset V4: Unified image classification, object detection, and visual relationship detection at scale](https://mlsanity.com/paper/1811.00982/) (2018)
- [ScribbleSup: Scribble-Supervised Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1604.05144/) (2016)
- [Reviving Iterative Training with Mask Guidance for Interactive Segmentation](https://mlsanity.com/paper/2102.06583/) (2021)
- [Deep Interactive Object Selection](https://mlsanity.com/paper/1603.04042/) (2016)
- [Deep Extreme Cut: From Extreme Points to Object Segmentation](https://mlsanity.com/paper/1711.09081/) (2017)
- [Efficient Interactive Annotation of Segmentation Datasets with Polygon-RNN++](https://mlsanity.com/paper/1803.09693/) (2018)
- [f-BRS: Rethinking Backpropagating Refinement for Interactive Segmentation](https://mlsanity.com/paper/2001.10331/) (2020)
- [Large-scale interactive object segmentation with human annotators](https://mlsanity.com/paper/1903.10830/) (2019)
- [EdgeFlow: Achieving Practical Interactive Segmentation with Edge-Guided Flow](https://mlsanity.com/paper/2109.09406/) (2021)
- [Continuous Adaptation for Interactive Object Segmentation by Learning from Corrections](https://mlsanity.com/paper/1911.12709/) (2019)
- [Interactive Full Image Segmentation by Considering All Regions Jointly](https://mlsanity.com/paper/1812.01888/) (2018)
- [Deep GrabCut for Object Selection](https://mlsanity.com/paper/1707.00243/) (2017)
- [Efficient Full Image Interactive Segmentation by Leveraging Within-image Appearance Similarity](https://mlsanity.com/paper/2007.08173/) (2020)

## Built on by (most cited first, 3 of 3)

- [AdaptiveClick: Clicks-aware Transformer with Adaptive Focal Loss for Interactive Image Segmentation](https://mlsanity.com/paper/2305.04276/) (2023)
- [RClicks: Realistic Click Simulation for Benchmarking Interactive Segmentation](https://mlsanity.com/paper/2410.11722/) (2024)
- [Interactive Occlusion Boundary Estimation through Exploitation of Synthetic Data](https://mlsanity.com/paper/2408.15038/) (2024)

## Abstract (arXiv)

Recent advances in interactive segmentation (IS) allow speeding up and simplifying image editing and labeling greatly. The majority of modern IS approaches accept user input in the form of clicks. However, using clicks may require too many user interactions, especially when selecting small objects, minor parts of an object, or a group of objects of the same type. In this paper, we consider such a natural form of user interaction as a loose contour, and introduce a contour-based IS method. We evaluate the proposed method on the standard segmentation benchmarks, our novel UserContours dataset, and its subset UserContours-G containing difficult segmentation cases. Through experiments, we demonstrate that a single contour provides the same accuracy as multiple clicks, thus reducing the required amount of user interactions.
