# Learning cooperative behaviours in adversarial multi-agent systems

arXiv: https://arxiv.org/abs/2302.05528 · HTML: https://mlsanity.com/paper/2302.05528/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 13 references that are in the map.
- First posted on arXiv 10 Feb 2023.

## Builds on (most cited first, 10 of 10)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environments](https://mlsanity.com/paper/1710.03641/) (2017)
- [From Motor Control to Team Play in Simulated Humanoid Football](https://mlsanity.com/paper/2105.12196/) (2021)
- [TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations](https://mlsanity.com/paper/2110.04507/) (2021)
- [Multi-Agent Collaboration via Reward Attribution Decomposition](https://mlsanity.com/paper/2010.08531/) (2020)
- [Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2012.03204/) (2020)

## Abstract (arXiv)

This work extends an existing virtual multi-agent platform called RoboSumo to create TripleSumo -- a platform for investigating multi-agent cooperative behaviors in continuous action spaces, with physical contact in an adversarial environment. In this paper we investigate a scenario in which two agents, namely `Bug' and `Ant', must team up and push another agent `Spider' out of the arena. To tackle this goal, the newly added agent `Bug' is trained during an ongoing match between `Ant' and `Spider'. `Bug' must develop awareness of the other agents' actions, infer the strategy of both sides, and eventually learn an action policy to cooperate. The reinforcement learning algorithm Deep Deterministic Policy Gradient (DDPG) is implemented with a hybrid reward structure combining dense and sparse rewards. The cooperative behavior is quantitatively evaluated by the mean probability of winning the match and mean number of steps needed to win.
