# 3D Human Pose and Shape Estimation via HybrIK-Transformer

arXiv: https://arxiv.org/abs/2302.04774 · HTML: https://mlsanity.com/paper/2302.04774/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 18 references that are in the map.
- First posted on arXiv 9 Feb 2023.

## Builds on (most cited first, 16 of 16)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [Exploiting temporal context for 3D human pose estimation in the wild](https://mlsanity.com/paper/1905.04266/) (2019)

## Built on by (most cited first, 2 of 2)

- [NToP: NeRF-Powered Large-scale Dataset Generation for 2D and 3D Human Pose Estimation in Top-View Fisheye Images](https://mlsanity.com/paper/2402.18196/) (2024)
- [SketchBodyNet: A Sketch-Driven Multi-faceted Decoder Network for 3D Human Reconstruction](https://mlsanity.com/paper/2310.06577/) (2023)

## Abstract (arXiv)

HybrIK relies on a combination of analytical inverse kinematics and deep learning to produce more accurate 3D pose estimation from 2D monocular images. HybrIK has three major components: (1) pretrained convolution backbone, (2) deconvolution to lift 3D pose from 2D convolution features, (3) analytical inverse kinematics pass correcting deep learning prediction using learned distribution of plausible twist and swing angles. In this paper we propose an enhancement of the 2D to 3D lifting module, replacing deconvolution with Transformer, resulting in accuracy and computational efficiency improvement relative to the original HybrIK method. We demonstrate our results on commonly used H36M, PW3D, COCO and HP3D datasets. Our code is publicly available https://github.com/boreshkinai/hybrik-transformer.
