# Computers as Bad Social Actors: Dark Patterns and Anti-Patterns in Interfaces that Act Socially

arXiv: https://arxiv.org/abs/2302.04720 · HTML: https://mlsanity.com/paper/2302.04720/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Feb 2023.

## Built on by (most cited first, 20 of 20)

- [Why human-AI relationships need socioaffective alignment](https://mlsanity.com/paper/2502.02528/) (2025)
- [DarkBench: Benchmarking Dark Patterns in Large Language Models](https://mlsanity.com/paper/2503.10728/) (2025)
- [A Pragmatic View of AI Personhood](https://mlsanity.com/paper/2510.26396/) (2025)
- [Characterizing and modeling harms from interactions with design patterns in AI interfaces](https://mlsanity.com/paper/2404.11370/) (2024)
- [SusBench: An Online Benchmark for Evaluating Dark Pattern Susceptibility of Computer-Use Agents](https://mlsanity.com/paper/2510.11035/) (2025)
- [Characterizing Unintended Consequences in Human-GUI Agent Collaboration for Web Browsing](https://mlsanity.com/paper/2505.09875/) (2025)
- [When Should Users Check? Modeling Confirmation Frequency in Multi-Step Agentic AI Tasks](https://mlsanity.com/paper/2510.05307/) (2025)
- [CURATe: Benchmarking Personalised Alignment of Conversational AI Assistants](https://mlsanity.com/paper/2410.21159/) (2024)
- [When AI Gives Advice: Evaluating AI and Human Responses to Online Advice-Seeking for Well-Being](https://mlsanity.com/paper/2512.08937/) (2025)
- [Does My Chatbot Have an Agenda? Understanding Human and AI Agency in Human-Human-like Chatbot Interaction](https://mlsanity.com/paper/2601.22452/) (2026)
- [The Bots of Persuasion: Examining How Conversational Agents' Linguistic Expressions of Personality Affect User Perceptions and Decisions](https://mlsanity.com/paper/2602.17185/) (2026)
- [The Voice: Lessons on Trustworthy Conversational Agents from "Dune"](https://mlsanity.com/paper/2407.18928/) (2024)
- [The AI Genie Phenomenon and Three Types of AI Chatbot Addiction: Escapist Roleplays, Pseudosocial Companions, and Epistemic Rabbit Holes](https://mlsanity.com/paper/2601.13348/) (2026)
- [Polite But Boring? Trade-offs Between Engagement and Psychological Reactance to Chatbot Feedback Styles](https://mlsanity.com/paper/2601.20683/) (2026)
- [Human-Centred LLM Privacy Audits: Findings and Frictions](https://mlsanity.com/paper/2603.12094/) (2026)
- [Theory of Mind and Self-Disclosure to CUIs](https://mlsanity.com/paper/2507.10773/) (2025)
- [The Fake Friend Dilemma: Relational Trust and the Political Economy of Conversational AI](https://mlsanity.com/paper/2601.03222/) (2026)
- [Playing Games with My Heart: An Evaluation of AI Companion Apps](https://mlsanity.com/paper/2605.08093/) (2026)
- [Responsible Personalisation: The Double-Edged Sword of Personalisation in Human-Robot Interaction](https://mlsanity.com/paper/2607.06344/) (2026)
- [AI Watchdog: Agent Interfaces for Detecting and Defending Against Manipulative Dark Patterns in AI Conversations](https://mlsanity.com/paper/2608.21841/) (2026)

## Abstract (arXiv)

Technologies increasingly mimic human-like social behaviours. Beyond prototypical conversational agents like chatbots, this also applies to basic automated systems like app notifications or self-checkout machines that address or 'talk to' users in everyday situations. Whilst early evidence suggests social cues may enhance user experience, we lack a good understanding of when, and why, their use may be inappropriate. Building on a survey of English-speaking smartphone users (n=80), we conducted experience sampling, interview, and workshop studies (n=11) to elicit people's attitudes and preferences regarding how automated systems talk to them. We thematically analysed examples of phrasings/conduct participants disliked, the reasons they gave, and what they would prefer instead. One category of inappropriate behaviour we identified regards the use of social cues as tools for manipulation. We describe four unwanted tactics interfaces use: agents playing on users' emotions (e.g., guilt-tripping or coaxing them), being pushy, `mothering' users, or being passive-aggressive. Another category regards pragmatics: personal or situational factors that can make a seemingly friendly or helpful utterance come across as rude, tactless, or invasive. These include failing to account for relevant contextual particulars (e.g., embarrassing users in public); expressing obviously false personalised care; or treating a user in ways that they find inappropriate for the system's role or the nature of their relationship. We discuss these behaviours in terms of an emerging 'social' class of dark and anti-patterns. Drawing from participant recommendations, we offer suggestions for improving how interfaces treat people in interactions, including broader normative reflections on treating users respectfully.
