# Scaling Goal-based Exploration via Pruning Proto-goals

arXiv: https://arxiv.org/abs/2302.04693 · HTML: https://mlsanity.com/paper/2302.04693/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 96 references that are in the map.
- First posted on arXiv 9 Feb 2023.

## Builds on (most cited first, 30 of 40)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Randomized Prior Functions for Deep Reinforcement Learning](https://mlsanity.com/paper/1806.03335/) (2018)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Parameter Space Noise for Exploration](https://mlsanity.com/paper/1706.01905/) (2017)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills](https://mlsanity.com/paper/2002.03647/) (2020)
- [A Laplacian Framework for Option Discovery in Reinforcement Learning](https://mlsanity.com/paper/1703.00956/) (2017)
- [Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learning](https://mlsanity.com/paper/2007.02832/) (2020)
- [MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research](https://mlsanity.com/paper/2109.13202/) (2021)
- [Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: a Short Survey](https://mlsanity.com/paper/2012.09830/) (2020)
- [Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning](https://mlsanity.com/paper/1708.02190/) (2017)
- [The Option Keyboard: Combining Skills in Reinforcement Learning](https://mlsanity.com/paper/2106.13105/) (2021)

## Built on by (most cited first, 2 of 2)

- [Going Beyond State-Reaching: Learning Abstractions for Intrinsically Motivated Option Discovery](https://mlsanity.com/paper/2609.36473/) (2026)
- [SUN: Reaching for Novelty in Reinforcement Learning](https://mlsanity.com/paper/2609.08642/) (2026)

## Abstract (arXiv)

One of the gnarliest challenges in reinforcement learning (RL) is exploration that scales to vast domains, where novelty-, or coverage-seeking behaviour falls short. Goal-directed, purposeful behaviours are able to overcome this, but rely on a good goal space. The core challenge in goal discovery is finding the right balance between generality (not hand-crafted) and tractability (useful, not too many). Our approach explicitly seeks the middle ground, enabling the human designer to specify a vast but meaningful proto-goal space, and an autonomous discovery process to refine this to a narrower space of controllable, reachable, novel, and relevant goals. The effectiveness of goal-conditioned exploration with the latter is then demonstrated in three challenging environments.
