# Efficient Planning in Combinatorial Action Spaces with Applications to Cooperative Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2302.04376 · HTML: https://mlsanity.com/paper/2302.04376/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 91 references that are in the map.
- First posted on arXiv 8 Feb 2023.

## Builds on (most cited first, 30 of 41)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Model-Based Reinforcement Learning with Value-Targeted Regression](https://mlsanity.com/paper/2006.01107/) (2020)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [Nearly Minimax Optimal Reinforcement Learning for Linear Mixture Markov Decision Processes](https://mlsanity.com/paper/2012.08507/) (2020)
- [Learning Near Optimal Policies with Low Inherent Bellman Error](https://mlsanity.com/paper/2003.00153/) (2020)
- [Bilinear Classes: A Structural Framework for Provable Generalization in RL](https://mlsanity.com/paper/2103.10897/) (2021)
- [Multi-Agent Deep Reinforcement Learning for Large-scale Traffic Signal Control](https://mlsanity.com/paper/1903.04527/) (2019)
- [On Information Gain and Regret Bounds in Gaussian Process Bandits](https://mlsanity.com/paper/2009.06966/) (2020)
- [Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?](https://mlsanity.com/paper/1910.03016/) (2019)
- [High Dimensional Bayesian Optimisation and Bandits via Additive Models](https://mlsanity.com/paper/1503.01673/) (2015)
- [Learning with Good Feature Representations in Bandits and in RL with a Generative Model](https://mlsanity.com/paper/1911.07676/) (2019)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints](https://mlsanity.com/paper/2101.02195/) (2021)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Generalization and Exploration via Randomized Value Functions](https://mlsanity.com/paper/1402.0635/) (2014)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [PC-PG: Policy Cover Directed Exploration for Provable Policy Gradient Learning](https://mlsanity.com/paper/2007.08459/) (2020)
- [Learning and Planning in Complex Action Spaces](https://mlsanity.com/paper/2104.06303/) (2021)
- [Exponential Lower Bounds for Planning in MDPs With Linearly-Realizable Optimal Action-Value Functions](https://mlsanity.com/paper/2010.01374/) (2020)
- [When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?](https://mlsanity.com/paper/2110.04184/) (2021)
- [Reinforcement Learning with Combinatorial Actions: An Application to Vehicle Routing](https://mlsanity.com/paper/2010.12001/) (2020)
- [High-Dimensional Bayesian Optimization via Additive Models with Overlapping Groups](https://mlsanity.com/paper/1802.07028/) (2018)
- [Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation](https://mlsanity.com/paper/2007.11849/) (2020)
- [Towards General Function Approximation in Zero-Sum Markov Games](https://mlsanity.com/paper/2107.14702/) (2021)
- [Near-optimal Reinforcement Learning in Factored MDPs](https://mlsanity.com/paper/1403.3741/) (2014)

## Built on by (most cited first, 6 of 6)

- [Distributionally Robust Model-based Reinforcement Learning with Large State Spaces](https://mlsanity.com/paper/2309.02236/) (2023)
- [Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2412.00661/) (2024)
- [Efficient Monte Carlo Tree Search via On-the-Fly State-Conditioned Action Abstraction](https://mlsanity.com/paper/2406.00614/) (2024)
- [Reinforcement learning with combinatorial actions for coupled restless bandits](https://mlsanity.com/paper/2503.01919/) (2025)
- [Latent Spherical Flow Policy for Reinforcement Learning with Combinatorial Actions](https://mlsanity.com/paper/2601.22211/) (2026)
- [Graphon Mean-Field Subsampling for Cooperative Heterogeneous Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2602.16196/) (2026)

## Abstract (arXiv)

A practical challenge in reinforcement learning are combinatorial action spaces that make planning computationally demanding. For example, in cooperative multi-agent reinforcement learning, a potentially large number of agents jointly optimize a global reward function, which leads to a combinatorial blow-up in the action space by the number of agents. As a minimal requirement, we assume access to an argmax oracle that allows to efficiently compute the greedy policy for any Q-function in the model class. Building on recent work in planning with local access to a simulator and linear function approximation, we propose efficient algorithms for this setting that lead to polynomial compute and query complexity in all relevant problem parameters. For the special case where the feature decomposition is additive, we further improve the bounds and extend the results to the kernelized setting with an efficient algorithm.
