# Non-zero-sum Game Control for Multi-vehicle Driving via Reinforcement Learning

arXiv: https://arxiv.org/abs/2302.03958 · HTML: https://mlsanity.com/paper/2302.03958/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Cooperative and V2X driving, one of 9 directions in End-to-end autonomous driving.
- Builds on 6 of its 47 references that are in the map.
- First posted on arXiv 8 Feb 2023.

## Placed in

- End-to-end autonomous driving / [Cooperative and V2X driving](https://mlsanity.com/driving/cooperative-and-v2x-driving/)

## Builds on (most cited first, 6 of 6)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [A Survey of Deep Learning Techniques for Autonomous Driving](https://mlsanity.com/paper/1910.07738/) (2019)
- [Baidu Apollo EM Motion Planner](https://mlsanity.com/paper/1807.08048/) (2018)
- [DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning](https://mlsanity.com/paper/2106.06135/) (2021)
- [ALGAMES: A Fast Solver for Constrained Dynamic Games](https://mlsanity.com/paper/1910.09713/) (2019)
- [An Iterative Quadratic Method for General-Sum Differential Games with Feedback Linearizable Dynamics](https://mlsanity.com/paper/1910.00681/) (2019)

## Abstract (arXiv)

When a vehicle drives on the road, its behaviors will be affected by surrounding vehicles. Prediction and decision should not be considered as two separate stages because all vehicles make decisions interactively. This paper constructs the multi-vehicle driving scenario as a non-zero-sum game and proposes a novel game control framework, which consider prediction, decision and control as a whole. The mutual influence of interactions between vehicles is considered in this framework because decisions are made by Nash equilibrium strategy. To efficiently obtain the strategy, ADP, a model-based reinforcement learning method, is used to solve coupled Hamilton-Jacobi-Bellman equations. Driving performance is evaluated by tracking, efficiency, safety and comfort indices. Experiments show that our algorithm could drive perfectly by directly controlling acceleration and steering angle. Vehicles could learn interactive behaviors such as overtaking and pass. In summary, we propose a non-zero-sum game framework for modeling multi-vehicle driving, provide an effective way to solve the Nash equilibrium driving strategy, and validate at non-signalized intersections.
