# Controlling Personality Style in Dialogue with Zero-Shot Prompt-Based Learning

arXiv: https://arxiv.org/abs/2302.03848 · HTML: https://mlsanity.com/paper/2302.03848/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 48 references that are in the map.
- First posted on arXiv 8 Feb 2023.

## Builds on (most cited first, 30 of 32)

- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [Prefix-Tuning: Optimizing Continuous Prompts for Generation](https://mlsanity.com/paper/2101.00190/) (2021)
- [Self-Instruct: Aligning Language Models with Self-Generated Instructions](https://mlsanity.com/paper/2212.10560/) (2022)
- [Pre-train, Prompt, and Predict: A Systematic Survey of Prompting Methods in Natural Language Processing](https://mlsanity.com/paper/2107.13586/) (2021)
- [BLEURT: Learning Robust Metrics for Text Generation](https://mlsanity.com/paper/2004.04696/) (2020)
- [Do Prompt-Based Models Really Understand the Meaning of their Prompts?](https://mlsanity.com/paper/2109.01247/) (2021)
- [PromptSource: An Integrated Development Environment and Repository for Natural Language Prompts](https://mlsanity.com/paper/2202.01279/) (2022)
- [Reformulating Unsupervised Style Transfer as Paraphrase Generation](https://mlsanity.com/paper/2010.05700/) (2020)
- [Deep Learning for Text Style Transfer: A Survey](https://mlsanity.com/paper/2011.00416/) (2020)
- [Semantically Conditioned LSTM-based Natural Language Generation for Spoken Dialogue Systems](https://mlsanity.com/paper/1508.01745/) (2015)
- [A Recipe For Arbitrary Text Style Transfer with Large Language Models](https://mlsanity.com/paper/2109.03910/) (2021)
- [Beyond BLEU: Training Neural Machine Translation with Semantic Similarity](https://mlsanity.com/paper/1909.06694/) (2019)
- [AlexaTM 20B: Few-Shot Learning Using a Large-Scale Multilingual Seq2Seq Model](https://mlsanity.com/paper/2208.01448/) (2022)
- [Prompt-and-Rerank: A Method for Zero-Shot and Few-Shot Arbitrary Textual Style Transfer with Small Language Models](https://mlsanity.com/paper/2205.11503/) (2022)
- [The Depth-to-Width Interplay in Self-Attention](https://mlsanity.com/paper/2006.12467/) (2020)
- [ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation](https://mlsanity.com/paper/1910.12129/) (2019)
- [Dialogue Graph Modeling for Conversational Machine Reading](https://mlsanity.com/paper/2012.14827/) (2020)
- [On Learning Text Style Transfer with Direct Rewards](https://mlsanity.com/paper/2010.12771/) (2020)
- [Learning to Transfer Prompts for Text Generation](https://mlsanity.com/paper/2205.01543/) (2022)
- [A Deep Ensemble Model with Slot Alignment for Sequence-to-Sequence Natural Language Generation](https://mlsanity.com/paper/1805.06553/) (2018)
- [Controlling Personality-Based Stylistic Variation with Neural Natural Language Generators](https://mlsanity.com/paper/1805.08352/) (2018)
- [ASDOT: Any-Shot Data-to-Text Generation with Pretrained Language Models](https://mlsanity.com/paper/2210.04325/) (2022)
- [Can Neural Generators for Dialogue Learn Sentence Planning and Discourse Structuring?](https://mlsanity.com/paper/1809.03015/) (2018)
- [Maximizing Stylistic Control and Semantic Accuracy in NLG: Personality Variation and Discourse Contrast](https://mlsanity.com/paper/1907.09527/) (2019)
- [Attention Is Indeed All You Need: Semantically Attention-Guided Decoding for Data-to-Text NLG](https://mlsanity.com/paper/2109.07043/) (2021)
- [Neural Generation of Diverse Questions using Answer Focus, Contextual and Linguistic Features](https://mlsanity.com/paper/1809.02637/) (2018)
- [Curate and Generate: A Corpus and Method for Joint Control of Semantics and Style in Neural NLG](https://mlsanity.com/paper/1906.01334/) (2019)
- [Style Control for Schema-Guided Natural Language Generation](https://mlsanity.com/paper/2109.12211/) (2021)
- [Learning from Mistakes: Combining Ontologies via Self-Training for Dialogue Generation](https://mlsanity.com/paper/2010.00150/) (2020)
- [Jurassic is (almost) All You Need: Few-Shot Meaning-to-Text Generation for Open-Domain Dialogue](https://mlsanity.com/paper/2110.08094/) (2021)

## Built on by (most cited first, 14 of 14)

- [Large Language Models and Video Games: A Preliminary Scoping Review](https://mlsanity.com/paper/2403.02613/) (2024)
- [Self-assessment, Exhibition, and Recognition: a Review of Personality in Large Language Models](https://mlsanity.com/paper/2406.17624/) (2024)
- [Can LLMs Express Personality Across Cultures? Introducing CulturalPersonas for Evaluating Trait Alignment](https://mlsanity.com/paper/2506.05670/) (2025)
- [A Survey of Personality, Persona, and Profile in Conversational Agents and Chatbots](https://mlsanity.com/paper/2401.00609/) (2023)
- [Controllable Generation of Dialogue Acts for Dialogue Systems via Few-Shot Response Generation and Ranking](https://mlsanity.com/paper/2307.14440/) (2023)
- [Vibe Check: Understanding the Effects of LLM-Based Conversational Agents' Personality and Alignment on User Perceptions in Goal-Oriented Tasks](https://mlsanity.com/paper/2509.09870/) (2025)
- [StyEmp: Stylizing Empathetic Response Generation via Multi-Grained Prefix Encoder and Personality Reinforcement](https://mlsanity.com/paper/2408.02271/) (2024)
- [User-Specific Dialogue Generation with User Profile-Aware Pre-Training Model and Parameter-Efficient Fine-Tuning](https://mlsanity.com/paper/2409.00887/) (2024)
- [Conversational Factor Information Retrieval Model (ConFIRM)](https://mlsanity.com/paper/2310.13001/) (2023)
- [Integrating Personality into Digital Humans: A Review of LLM-Driven Approaches for Virtual Reality](https://mlsanity.com/paper/2503.16457/) (2025)
- [Personality, Role, and Expressive Style in Large Language Models: An Interactionist Analysis](https://mlsanity.com/paper/2605.28037/) (2026)
- [Behavior-Adaptive Conversational Agents: Toward a Fluid Personality Framework](https://mlsanity.com/paper/2607.01034/) (2026)
- [AI YOU Town: Make Friends and Money with Your Digital Twin](https://mlsanity.com/paper/2607.10539/) (2026)
- [Annie, Are You Okay? How Style- and Context-Based Personalization Shape AI-Assisted Decision-Making](https://mlsanity.com/paper/2609.24644/) (2026)

## Abstract (arXiv)

Prompt-based or in-context learning has achieved high zero-shot performance on many natural language generation (NLG) tasks. Here we explore the performance of prompt-based learning for simultaneously controlling the personality and the semantic accuracy of an NLG for task-oriented dialogue. We experiment with prompt-based learning on the PERSONAGE restaurant recommendation corpus to generate semantically and stylistically-controlled text for 5 different Big-5 personality types: agreeable, disagreeable, conscientious, unconscientious, and extravert. We test two different classes of discrete prompts to generate utterances for a particular personality style: (1) prompts that demonstrate generating directly from a meaning representation that includes a personality specification; and (2) prompts that rely on first converting the meaning representation to a textual pseudo-reference, and then using the pseudo-reference in a textual style transfer (TST) prompt. In each case, we show that we can vastly improve performance by over-generating outputs and ranking them, testing several ranking functions based on automatic metrics for semantic accuracy, personality-match, and fluency. We also test whether NLG personality demonstrations from the restaurant domain can be used with meaning representations for the video game domain to generate personality stylized utterances about video games. Our findings show that the TST prompts produces the highest semantic accuracy (78.46% for restaurants and 87.6% for video games) and personality accuracy (100% for restaurants and 97% for video games). Our results on transferring personality style to video game utterances are surprisingly good. To our knowledge, there is no previous work testing the application of prompt-based learning to simultaneously controlling both style and semantic accuracy in NLG.
