# Eliciting User Preferences for Personalized Multi-Objective Decision Making through Comparative Feedback

arXiv: https://arxiv.org/abs/2302.03805 · HTML: https://mlsanity.com/paper/2302.03805/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 53 references that are in the map.
- First posted on arXiv 7 Feb 2023.

## Builds on (most cited first, 26 of 26)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [A Practical Guide to Multi-Objective Reinforcement Learning and Planning](https://mlsanity.com/paper/2103.09568/) (2021)
- [A Survey of Multi-Objective Sequential Decision-Making](https://mlsanity.com/paper/1402.0590/) (2014)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Dueling RL: Reinforcement Learning with Trajectory Preferences](https://mlsanity.com/paper/2111.04850/) (2021)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [Reducing Dueling Bandits to Cardinal Bandits](https://mlsanity.com/paper/1405.3396/) (2014)
- [Models of human preference for learning reward functions](https://mlsanity.com/paper/2206.02231/) (2022)
- [Multi-dueling Bandits with Dependent Arms](https://mlsanity.com/paper/1705.00253/) (2017)
- [Meta-Learning for Multi-objective Reinforcement Learning](https://mlsanity.com/paper/1811.03376/) (2018)
- [Learning Preferences for Manipulation Tasks from Online Coactive Feedback](https://mlsanity.com/paper/1601.00741/) (2016)
- [Active classification with comparison queries](https://mlsanity.com/paper/1704.03564/) (2017)
- [PAC Battling Bandits in the Plackett-Luce Model](https://mlsanity.com/paper/1808.04008/) (2018)
- [Efficient Representations for Life-Long Learning and Autoencoding](https://mlsanity.com/paper/1411.1490/) (2014)
- [PAC Ranking from Pairwise and Listwise Queries: Lower Bounds and Upper Bounds](https://mlsanity.com/paper/1806.02970/) (2018)
- [Approachability in unknown games: Online learning meets multi-objective optimization](https://mlsanity.com/paper/1402.2043/) (2014)
- [Preference learning along multiple criteria: A game-theoretic perspective](https://mlsanity.com/paper/2105.01850/) (2021)
- [Learning Combinatorial Functions from Pairwise Comparisons](https://mlsanity.com/paper/1605.09227/) (2016)
- [Active Learning with Label Comparisons](https://mlsanity.com/paper/2204.04670/) (2022)
- [IMO3: Interactive Multi-Objective Off-Policy Optimization](https://mlsanity.com/paper/2201.09798/) (2022)
- [Online Learning with Primary and Secondary Losses](https://mlsanity.com/paper/2010.14670/) (2020)

## Built on by (most cited first, 7 of 7)

- [C-MORL: Multi-Objective Reinforcement Learning through Efficient Discovery of Pareto Front](https://mlsanity.com/paper/2410.02236/) (2024)
- [Inferring Preferences from Demonstrations in Multi-Objective Residential Energy Management](https://mlsanity.com/paper/2401.07722/) (2024)
- [DP-Dueling: Learning from Preference Feedback without Compromising User Privacy](https://mlsanity.com/paper/2403.15045/) (2024)
- [Inferring Preferences from Demonstrations in Multi-objective Reinforcement Learning](https://mlsanity.com/paper/2409.20258/) (2024)
- [Multi-Objective Reinforcement Learning for Large Language Model Optimization: Visionary Perspective](https://mlsanity.com/paper/2509.21613/) (2025)
- [SEED-SET: Scalable Evolving Experimental Design for System-level Ethical Testing](https://mlsanity.com/paper/2603.01630/) (2026)
- [Many Preferences, Few Policies: Towards Scalable Language Model Personalization](https://mlsanity.com/paper/2604.04144/) (2026)

## Abstract (arXiv)

In classic reinforcement learning (RL) and decision making problems, policies are evaluated with respect to a scalar reward function, and all optimal policies are the same with regards to their expected return. However, many real-world problems involve balancing multiple, sometimes conflicting, objectives whose relative priority will vary according to the preferences of each user. Consequently, a policy that is optimal for one user might be sub-optimal for another. In this work, we propose a multi-objective decision making framework that accommodates different user preferences over objectives, where preferences are learned via policy comparisons. Our model consists of a Markov decision process with a vector-valued reward function, with each user having an unknown preference vector that expresses the relative importance of each objective. The goal is to efficiently compute a near-optimal policy for a given user. We consider two user feedback models. We first address the case where a user is provided with two policies and returns their preferred policy as feedback. We then move to a different user feedback model, where a user is instead provided with two small weighted sets of representative trajectories and selects the preferred one. In both cases, we suggest an algorithm that finds a nearly optimal policy for the user using a small number of comparison queries.
