# Ensemble Value Functions for Efficient Exploration in Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2302.03439 · HTML: https://mlsanity.com/paper/2302.03439/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 56 references that are in the map.
- First posted on arXiv 7 Feb 2023.

## Builds on (most cited first, 30 of 41)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [(More) Efficient Reinforcement Learning via Posterior Sampling](https://mlsanity.com/paper/1306.0940/) (2013)
- [Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks](https://mlsanity.com/paper/2006.07869/) (2020)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [Deep Exploration via Randomized Value Functions](https://mlsanity.com/paper/1703.07608/) (2017)
- [SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04938/) (2020)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Why is Posterior Sampling Better than Optimism for Reinforcement Learning?](https://mlsanity.com/paper/1607.00215/) (2016)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Generalization and Exploration via Randomized Value Functions](https://mlsanity.com/paper/1402.0635/) (2014)
- [Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.01929/) (2016)
- [Celebrating Diversity in Shared Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.02195/) (2021)
- [Dealing with Non-Stationarity in Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1906.04737/) (2019)
- [Better Exploration with Optimistic Actor-Critic](https://mlsanity.com/paper/1910.12807/) (2019)
- [Scaling Multi-Agent Reinforcement Learning with Selective Parameter Sharing](https://mlsanity.com/paper/2102.07475/) (2021)
- [Influence-Based Multi-Agent Exploration](https://mlsanity.com/paper/1910.05512/) (2019)
- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [Cooperative Exploration for Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2107.11444/) (2021)
- [Measuring the Reliability of Reinforcement Learning Algorithms](https://mlsanity.com/paper/1912.05663/) (2019)
- [Episodic Multi-agent Reinforcement Learning with Curiosity-Driven Exploration](https://mlsanity.com/paper/2111.11032/) (2021)
- [A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems](https://mlsanity.com/paper/1506.01170/) (2015)
- [Hypermodels for Exploration](https://mlsanity.com/paper/2006.07464/) (2020)
- [Successor Uncertainties: Exploration and Uncertainty in Temporal Difference Learning](https://mlsanity.com/paper/1810.06530/) (2018)

## Built on by (most cited first, 5 of 5)

- [REValueD: Regularised Ensemble Value-Decomposition for Factorisable Markov Decision Processes](https://mlsanity.com/paper/2401.08850/) (2024)
- [Planning to Go Out-of-Distribution in Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2310.05723/) (2023)
- [Multi-Agent Reinforcement Learning Simulation for Environmental Policy Synthesis](https://mlsanity.com/paper/2504.12777/) (2025)
- [Ensemble-MIX: Enhancing Sample-Efficiency in Multi-Agent RL via Selective Ensemble-Based Exploration](https://mlsanity.com/paper/2506.02841/) (2025)
- [Optimistic ε-Greedy Exploration for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2502.03506/) (2025)

## Abstract (arXiv)

Multi-agent reinforcement learning (MARL) requires agents to explore within a vast joint action space to find joint actions that lead to coordination. Existing value-based MARL algorithms commonly rely on random exploration, such as ε-greedy, to explore the environment which is not systematic and inefficient at identifying effective actions in multi-agent problems. Additionally, the concurrent training of the policies of multiple agents during training can render the optimisation non-stationary. This can lead to unstable value estimates, highly variant gradients, and ultimately hinder coordination between agents. To address these challenges, we propose ensemble value functions for multi-agent exploration (EMAX). EMAX is a framework to seamlessly extend value-based MARL algorithms. EMAX leverages an ensemble of value functions for each agent to guide their exploration, reduce the variance of their optimisation, and makes their policies more robust to miscoordination. EMAX achieves these benefits by (1) systematically guiding the exploration of agents with a UCB policy towards parts of the environment that require multiple agents to coordinate. (2) EMAX computes average value estimates across the ensemble as target values to reduce the variance of gradients and make optimisation more stable. (3) During evaluation, EMAX selects actions following a majority vote across the ensemble to reduce the likelihood of miscoordination. We first instantiate independent DQN with EMAX and evaluate it in 11 general-sum tasks with sparse rewards. We show that EMAX improves final evaluation returns by 185% across all tasks. We then evaluate EMAX on top of IDQN, VDN and QMIX in 21 common-reward tasks, and show that EMAX improves sample efficiency and final evaluation returns across all tasks over all three vanilla algorithms by 60%, 47%, and 538%, respectively.
