# Sample Dropout: A Simple yet Effective Variance Reduction Technique in Deep Policy Optimization

arXiv: https://arxiv.org/abs/2302.02299 · HTML: https://mlsanity.com/paper/2302.02299/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 48 references that are in the map.
- First posted on arXiv 5 Feb 2023.

## Builds on (most cited first, 28 of 28)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Constrained Policy Optimization](https://mlsanity.com/paper/1705.10528/) (2017)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [Mastering Complex Control in MOBA Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1912.09729/) (2019)
- [Self-Imitation Learning](https://mlsanity.com/paper/1806.05635/) (2018)
- [Mirror Descent Policy Optimization](https://mlsanity.com/paper/2005.09814/) (2020)
- [The Optimal Reward Baseline for Gradient-Based Reinforcement Learning](https://mlsanity.com/paper/1301.2315/) (2013)
- [Q-Prop: Sample-Efficient Policy Gradient with An Off-Policy Critic](https://mlsanity.com/paper/1611.02247/) (2016)
- [Truly Proximal Policy Optimization](https://mlsanity.com/paper/1903.07940/) (2019)
- [Variance Reduction for Policy Gradient with Action-Dependent Factorized Baselines](https://mlsanity.com/paper/1803.07246/) (2018)
- [Policy Optimization via Importance Sampling](https://mlsanity.com/paper/1809.06098/) (2018)
- [Episodic Memory Deep Q-Networks](https://mlsanity.com/paper/1805.07603/) (2018)
- [Generalized Proximal Policy Optimization with Sample Reuse](https://mlsanity.com/paper/2111.00072/) (2021)
- [JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2112.04907/) (2021)
- [Guided Exploration with Proximal Policy Optimization using a Single Demonstration](https://mlsanity.com/paper/2007.03328/) (2020)
- [You May Not Need Ratio Clipping in PPO](https://mlsanity.com/paper/2202.00079/) (2022)
- [A Closer Look at Deep Policy Gradients](https://mlsanity.com/paper/1811.02553/) (2018)
- [PTR-PPO: Proximal Policy Optimization with Prioritized Trajectory Replay](https://mlsanity.com/paper/2112.03798/) (2021)
- [Combining Experience Replay with Exploration by Random Network Distillation](https://mlsanity.com/paper/1905.07579/) (2019)
- [Continuous-action Reinforcement Learning for Playing Racing Games: Comparing SPG to PPO](https://mlsanity.com/paper/2001.05270/) (2020)

## Built on by (most cited first, 3 of 3)

- [AdaptVision: Efficient Vision-Language Models via Adaptive Visual Acquisition](https://mlsanity.com/paper/2512.03794/) (2025)
- [Absolute Policy Optimization](https://mlsanity.com/paper/2310.13230/) (2023)
- [Off-OAB: Off-Policy Policy Gradient Method with Optimal Action-Dependent Baseline](https://mlsanity.com/paper/2405.02572/) (2024)

## Abstract (arXiv)

Recent success in Deep Reinforcement Learning (DRL) methods has shown that policy optimization with respect to an off-policy distribution via importance sampling is effective for sample reuse. In this paper, we show that the use of importance sampling could introduce high variance in the objective estimate. Specifically, we show in a principled way that the variance of importance sampling estimate grows quadratically with importance ratios and the large ratios could consequently jeopardize the effectiveness of surrogate objective optimization. We then propose a technique called sample dropout to bound the estimation variance by dropping out samples when their ratio deviation is too high. We instantiate this sample dropout technique on representative policy optimization algorithms, including TRPO, PPO, and ESPO, and demonstrate that it consistently boosts the performance of those DRL algorithms on both continuous and discrete action controls, including MuJoCo, DMControl and Atari video games. Our code is open-sourced at urlhttps://github.com/LinZichuan/sdpo.git.
