# TEXTure: Text-Guided Texturing of 3D Shapes

arXiv: https://arxiv.org/abs/2302.01721 · HTML: https://mlsanity.com/paper/2302.01721/

## Key facts

- Cited by 303 papers in the map (data through 7 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 29 of its 55 references that are in the map.
- First posted on arXiv 3 Feb 2023.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 29 of 29)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Imagic: Text-Based Real Image Editing with Diffusion Models](https://mlsanity.com/paper/2210.09276/) (2022)
- [Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation](https://mlsanity.com/paper/2211.12572/) (2022)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Blended Latent Diffusion](https://mlsanity.com/paper/2206.02779/) (2022)
- [U2-Net: Going Deeper with Nested U-Structure for Salient Object Detection](https://mlsanity.com/paper/2005.09007/) (2020)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models](https://mlsanity.com/paper/2212.14704/) (2022)
- [Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Research](https://mlsanity.com/paper/1911.05063/) (2019)
- [TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition](https://mlsanity.com/paper/2210.11277/) (2022)
- [Non-Stationary Texture Synthesis by Adversarial Expansion](https://mlsanity.com/paper/1805.04487/) (2018)
- [Deep Geometric Texture Synthesis](https://mlsanity.com/paper/2007.00074/) (2020)
- [TextureGAN: Controlling Deep Image Synthesis with Texture Patches](https://mlsanity.com/paper/1706.02823/) (2017)
- [Shape-Guided Diffusion with Inside-Outside Attention](https://mlsanity.com/paper/2212.00210/) (2022)
- [ObjectStitch: Generative Object Compositing](https://mlsanity.com/paper/2212.00932/) (2022)

## Built on by (most cited first, 30 of 303)

- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion](https://mlsanity.com/paper/2311.07885/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [Break-A-Scene: Extracting Multiple Concepts from a Single Image](https://mlsanity.com/paper/2305.16311/) (2023)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)
- [Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control](https://mlsanity.com/paper/2501.03847/) (2025)
- [XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies](https://mlsanity.com/paper/2312.03806/) (2023)
- [RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D](https://mlsanity.com/paper/2311.16918/) (2023)
- [DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models](https://mlsanity.com/paper/2304.00916/) (2023)
- [DreamEditor: Text-Driven 3D Scene Editing with Neural Fields](https://mlsanity.com/paper/2306.13455/) (2023)
- [Re-imagine the Negative Prompt Algorithm: Transform 2D Diffusion into 3D, alleviate Janus problem and Beyond](https://mlsanity.com/paper/2304.04968/) (2023)
- [SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D](https://mlsanity.com/paper/2310.02596/) (2023)
- [Text-to-3D with Classifier Score Distillation](https://mlsanity.com/paper/2310.19415/) (2023)
- [A Neural Space-Time Representation for Text-to-Image Personalization](https://mlsanity.com/paper/2305.15391/) (2023)
- [Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models](https://mlsanity.com/paper/2312.13913/) (2023)
- [Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details](https://mlsanity.com/paper/2506.16504/) (2025)
- [Vox-E: Text-guided Voxel Editing of 3D Objects](https://mlsanity.com/paper/2303.12048/) (2023)
- [MV-Adapter: Multi-view Consistent Image Generation Made Easy](https://mlsanity.com/paper/2412.03632/) (2024)
- [TADA! Text to Animatable Digital Avatars](https://mlsanity.com/paper/2308.10899/) (2023)
- [SyncDiffusion: Coherent Montage via Synchronized Joint Diffusions](https://mlsanity.com/paper/2306.05178/) (2023)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [DreamHuman: Animatable 3D Avatars from Text](https://mlsanity.com/paper/2306.09329/) (2023)
- [GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering](https://mlsanity.com/paper/2402.10128/) (2024)
- [Compositional Abilities Emerge Multiplicatively: Exploring Diffusion Models on a Synthetic Task](https://mlsanity.com/paper/2310.09336/) (2023)
- [HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting](https://mlsanity.com/paper/2311.17061/) (2023)

## Abstract (arXiv)

In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D model from different viewpoints. Yet, while depth-to-image models can create plausible textures from a single viewpoint, the stochastic nature of the generation process can cause many inconsistencies when texturing an entire 3D object. To tackle these problems, we dynamically define a trimap partitioning of the rendered image into three progression states, and present a novel elaborated diffusion sampling process that uses this trimap representation to generate seamless textures from different views. We then show that one can transfer the generated texture maps to new 3D geometries without requiring explicit surface-to-surface mapping, as well as extract semantic textures from a set of images without requiring any explicit reconstruction. Finally, we show that TEXTure can be used to not only generate new textures but also edit and refine existing textures using either a text prompt or user-provided scribbles. We demonstrate that our TEXTuring method excels at generating, transferring, and editing textures through extensive evaluation, and further close the gap between 2D image generation and 3D texturing.
