# Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased

arXiv: https://arxiv.org/abs/2302.01605 · HTML: https://mlsanity.com/paper/2302.01605/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 75 references that are in the map.
- First posted on arXiv 3 Feb 2023.

## Builds on (most cited first, 30 of 39)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Maximum Entropy Deep Inverse Reinforcement Learning](https://mlsanity.com/paper/1507.04888/) (2015)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [The Ingredients of Real-World Robotic Reinforcement Learning](https://mlsanity.com/paper/2004.12570/) (2020)
- [Learning Latent Representations to Influence Multi-Agent Interaction](https://mlsanity.com/paper/2011.06619/) (2020)
- [Off-Belief Learning](https://mlsanity.com/paper/2103.04000/) (2021)
- [On the Pitfalls of Measuring Emergent Communication](https://mlsanity.com/paper/1903.05168/) (2019)
- [Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2112.11701/) (2021)
- [Variational Inverse Control with Events: A General Framework for Data-Driven Reward Definition](https://mlsanity.com/paper/1805.11686/) (2018)
- [On the Feasibility of Learning, Rather than Assuming, Human Biases for Reward Inference](https://mlsanity.com/paper/1906.09624/) (2019)
- [Evolutionary Population Curriculum for Scaling Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.10423/) (2020)
- [Learning the Preferences of Ignorant, Inconsistent Agents](https://mlsanity.com/paper/1512.05832/) (2015)
- [Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization](https://mlsanity.com/paper/2103.04564/) (2021)
- [When Humans Aren't Optimal: Robots that Collaborate with Risk-Aware Humans](https://mlsanity.com/paper/2001.04377/) (2020)
- [A New Formalism, Method and Open Issues for Zero-Shot Coordination](https://mlsanity.com/paper/2106.06613/) (2021)
- [Continuous Coordination As a Realistic Scenario for Lifelong Learning](https://mlsanity.com/paper/2103.03216/) (2021)
- [K-level Reasoning for Zero-Shot Coordination in Hanabi](https://mlsanity.com/paper/2207.07166/) (2022)
- [The Boltzmann Policy Distribution: Accounting for Systematic Suboptimality in Human Models](https://mlsanity.com/paper/2204.10759/) (2022)
- [How You Act Tells a Lot: Privacy-Leakage Attack on Deep Reinforcement Learning](https://mlsanity.com/paper/1904.11082/) (2019)
- [Evaluating the Robustness of Collaborative Agents](https://mlsanity.com/paper/2101.05507/) (2021)

## Built on by (most cited first, 30 of 37)

- [LLM-Coordination: Evaluating and Analyzing Multi-agent Coordination Abilities in Large Language Models](https://mlsanity.com/paper/2310.03903/) (2023)
- [LLM-Powered Hierarchical Language Agent for Real-time Human-AI Coordination](https://mlsanity.com/paper/2312.15224/) (2023)
- [ZSC-Eval: An Evaluation Toolkit and Benchmark for Multi-agent Zero-shot Coordination](https://mlsanity.com/paper/2310.05208/) (2023)
- [Learning to Cooperate with Humans using Generative Agents](https://mlsanity.com/paper/2411.13934/) (2024)
- [Position: Towards Bidirectional Human-AI Alignment](https://mlsanity.com/paper/2406.09264/) (2024)
- [Mutual Theory of Mind in Human-AI Collaboration: An Empirical Study with LLM-driven AI Agents in a Real-time Shared Workspace Task](https://mlsanity.com/paper/2409.08811/) (2024)
- [OvercookedV2: Rethinking Overcooked for Zero-Shot Coordination](https://mlsanity.com/paper/2503.17821/) (2025)
- [Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2306.03034/) (2023)
- [The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Design](https://mlsanity.com/paper/2406.17949/) (2024)
- [Leveraging Dual Process Theory in Language Agent Framework for Real-time Simultaneous Human-AI Collaboration](https://mlsanity.com/paper/2502.11882/) (2025)
- [Efficient Human-AI Coordination via Preparatory Language-based Convention](https://mlsanity.com/paper/2311.00416/) (2023)
- [Dreaming to Assist: Learning to Align with Human Objectives for Shared Control in High-Speed Racing](https://mlsanity.com/paper/2410.10062/) (2024)
- [Learning Diverse Risk Preferences in Population-based Self-play](https://mlsanity.com/paper/2305.11476/) (2023)
- [Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain](https://mlsanity.com/paper/2401.16444/) (2024)
- [Optimistic Multi-Agent Policy Gradient](https://mlsanity.com/paper/2311.01953/) (2023)
- [Role Play: Learning Adaptive Role-Specific Strategies in Multi-Agent Interactions](https://mlsanity.com/paper/2411.01166/) (2024)
- [Improving Human-AI Coordination through Online Adversarial Training and Generative Models](https://mlsanity.com/paper/2504.15457/) (2025)
- [Unsupervised Partner Design Enables Robust Ad-hoc Teamwork](https://mlsanity.com/paper/2508.06336/) (2025)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [Incorporating Human Flexibility through Reward Preferences in Human-AI Teaming](https://mlsanity.com/paper/2312.14292/) (2023)
- [Symmetry-Breaking Augmentations for Ad Hoc Teamwork](https://mlsanity.com/paper/2402.09984/) (2024)
- [Who is Helping Whom? Analyzing Inter-dependencies to Evaluate Cooperation in Human-AI Teaming](https://mlsanity.com/paper/2502.06976/) (2025)
- [Training Generalizable Collaborative Agents via Strategic Risk Aversion](https://mlsanity.com/paper/2602.21515/) (2026)
- [Benchmarking the Limits of In-Context Reinforcement Learning for Ad-Hoc Teamwork](https://mlsanity.com/paper/2605.24423/) (2026)
- [Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games](https://mlsanity.com/paper/2402.03136/) (2024)
- [Efficient Generation of Diverse Cooperative Agents with World Models](https://mlsanity.com/paper/2506.07450/) (2025)
- [Zero-Shot Coordination in Ad Hoc Teams with Generalized Policy Improvement and Difference Rewards](https://mlsanity.com/paper/2510.16187/) (2025)
- [Partner Capability Estimation for Task-Agnostic Adaptation in Ad-Hoc Teamwork](https://mlsanity.com/paper/2607.27177/) (2026)
- [Noisy Zero-Shot Coordination: Breaking The Common Knowledge Assumption In Zero-Shot Coordination Games](https://mlsanity.com/paper/2411.04976/) (2024)
- [AT-Drone: Benchmarking Adaptive Teaming in Multi-Drone Pursuit](https://mlsanity.com/paper/2502.09762/) (2025)

## Abstract (arXiv)

There is a recent trend of applying multi-agent reinforcement learning (MARL) to train an agent that can cooperate with humans in a zero-shot fashion without using any human data. The typical workflow is to first repeatedly run self-play (SP) to build a policy pool and then train the final adaptive policy against this pool. A crucial limitation of this framework is that every policy in the pool is optimized w.r.t. the environment reward function, which implicitly assumes that the testing partners of the adaptive policy will be precisely optimizing the same reward function as well. However, human objectives are often substantially biased according to their own preferences, which can differ greatly from the environment reward. We propose a more general framework, Hidden-Utility Self-Play (HSP), which explicitly models human biases as hidden reward functions in the self-play objective. By approximating the reward space as linear functions, HSP adopts an effective technique to generate an augmented policy pool with biased policies. We evaluate HSP on the Overcooked benchmark. Empirical results show that our HSP method produces higher rewards than baselines when cooperating with learned human models, manually scripted policies, and real humans. The HSP policy is also rated as the most assistive policy based on human feedback.
