# A Reduction-based Framework for Sequential Decision Making with Delayed Feedback

arXiv: https://arxiv.org/abs/2302.01477 · HTML: https://mlsanity.com/paper/2302.01477/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 69 references that are in the map.
- First posted on arXiv 3 Feb 2023.

## Builds on (most cited first, 30 of 47)

- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Online Learning under Delayed Feedback](https://mlsanity.com/paper/1306.0686/) (2013)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints](https://mlsanity.com/paper/2101.02195/) (2021)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Is Reinforcement Learning More Difficult Than Bandits? A Near-optimal Algorithm Escaping the Curse of Horizon](https://mlsanity.com/paper/2009.13503/) (2020)
- [Batched Multi-armed Bandits Problem](https://mlsanity.com/paper/1904.01763/) (2019)
- [Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity](https://mlsanity.com/paper/2007.07461/) (2020)
- [When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?](https://mlsanity.com/paper/2110.04184/) (2021)
- [Online Learning with Switching Costs and Other Adaptive Adversaries](https://mlsanity.com/paper/1302.4387/) (2013)
- [Linear Bandits with Stochastic Delayed Feedback](https://mlsanity.com/paper/1807.02089/) (2018)
- [Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Game](https://mlsanity.com/paper/2205.15512/) (2022)
- [Stochastic Bandit Models for Delayed Conversions](https://mlsanity.com/paper/1706.09186/) (2017)
- [The Complexity of Markov Equilibrium in Stochastic Games](https://mlsanity.com/paper/2204.03991/) (2022)
- [The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces](https://mlsanity.com/paper/2106.03352/) (2021)
- [Nonstochastic Multiarmed Bandits with Unrestricted Delays](https://mlsanity.com/paper/1906.00670/) (2019)
- [An Optimal Algorithm for Adversarial Bandits with Arbitrary Delays](https://mlsanity.com/paper/1910.06054/) (2019)
- [Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasets](https://mlsanity.com/paper/2202.07511/) (2022)
- [Towards General Function Approximation in Zero-Sum Markov Games](https://mlsanity.com/paper/2107.14702/) (2021)
- [Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games](https://mlsanity.com/paper/2110.05682/) (2021)
- [A Provably Efficient Algorithm for Linear Markov Decision Process with Low Switching Cost](https://mlsanity.com/paper/2101.00494/) (2021)
- [Stochastic bandits with arm-dependent delays](https://mlsanity.com/paper/2006.10459/) (2020)
- [Stochastic Multi-Armed Bandits with Unrestricted Delay Distributions](https://mlsanity.com/paper/2106.02436/) (2021)
- [Setting up a Reinforcement Learning Task with a Real-World Robot](https://mlsanity.com/paper/1803.07067/) (2018)
- [Learning Adversarial Markov Decision Processes with Delayed Feedback](https://mlsanity.com/paper/2012.14843/) (2020)

## Built on by (most cited first, 7 of 7)

- [SpecDec++: Boosting Speculative Decoding via Adaptive Candidate Lengths](https://mlsanity.com/paper/2405.19715/) (2024)
- [Efficient Reinforcement Learning with Impaired Observability: Learning to Act with Delayed and Missing State Observations](https://mlsanity.com/paper/2306.01243/) (2023)
- [Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints](https://mlsanity.com/paper/2402.01111/) (2024)
- [Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2310.18919/) (2023)
- [Posterior Sampling for Competitive RL: Function Approximation and Partial Observation](https://mlsanity.com/paper/2310.19861/) (2023)
- [Rainbow Delay Compensation: A Multi-Agent Reinforcement Learning Framework for Mitigating Delayed Observation](https://mlsanity.com/paper/2505.03586/) (2025)
- [Minimax Optimal Strategy for Delayed Observations in Online Reinforcement Learning](https://mlsanity.com/paper/2603.03480/) (2026)

## Abstract (arXiv)

We study stochastic delayed feedback in general multi-agent sequential decision making, which includes bandits, single-agent Markov decision processes (MDPs), and Markov games (MGs). We propose a novel reduction-based framework, which turns any multi-batched algorithm for sequential decision making with instantaneous feedback into a sample-efficient algorithm that can handle stochastic delays in sequential decision making. By plugging different multi-batched algorithms into our framework, we provide several examples demonstrating that our framework not only matches or improves existing results for bandits, tabular MDPs, and tabular MGs, but also provides the first line of studies on delays in sequential decision making with function approximation. In summary, we provide a complete set of sharp results for multi-agent sequential decision making with delayed feedback.
