# Accelerating Policy Gradient by Estimating Value Function from Prior Computation in Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2302.01399 · HTML: https://mlsanity.com/paper/2302.01399/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 32 references that are in the map.
- First posted on arXiv 2 Feb 2023.

## Builds on (most cited first, 22 of 22)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Multi-Game Decision Transformers](https://mlsanity.com/paper/2205.15241/) (2022)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Parrot: Data-Driven Behavioral Priors for Reinforcement Learning](https://mlsanity.com/paper/2011.10024/) (2020)
- [Learning One Representation to Optimize All Rewards](https://mlsanity.com/paper/2103.07945/) (2021)
- [Kickstarting Deep Reinforcement Learning](https://mlsanity.com/paper/1803.03835/) (2018)
- [Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress](https://mlsanity.com/paper/2206.01626/) (2022)
- [EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Engine](https://mlsanity.com/paper/2206.10558/) (2022)
- [AW-Opt: Learning Robotic Skills with Imitation and Reinforcement at Scale](https://mlsanity.com/paper/2111.05424/) (2021)
- [Beyond Fine-Tuning: Transferring Behavior in Reinforcement Learning](https://mlsanity.com/paper/2102.13515/) (2021)
- [Transfer RL across Observation Feature Spaces via Model-Based Regularization](https://mlsanity.com/paper/2201.00248/) (2022)
- [Robust Policy Optimization in Deep Reinforcement Learning](https://mlsanity.com/paper/2212.07536/) (2022)
- [How to Spend Your Robot Time: Bridging Kickstarting and Offline Reinforcement Learning for Vision-based Robotic Manipulation](https://mlsanity.com/paper/2205.03353/) (2022)
- [Fractional Transfer Learning for Deep Model-Based Reinforcement Learning](https://mlsanity.com/paper/2108.06526/) (2021)

## Built on by (most cited first, 2 of 2)

- [Ensemble Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.02618/) (2023)
- [SPQR: Controlling Q-ensemble Independence with Spiked Random Model for Reinforcement Learning](https://mlsanity.com/paper/2401.03137/) (2024)

## Abstract (arXiv)

This paper investigates the use of prior computation to estimate the value function to improve sample efficiency in on-policy policy gradient methods in reinforcement learning. Our approach is to estimate the value function from prior computations, such as from the Q-network learned in DQN or the value function trained for different but related environments. In particular, we learn a new value function for the target task while combining it with a value estimate from the prior computation. Finally, the resulting value function is used as a baseline in the policy gradient method. This use of a baseline has the theoretical property of reducing variance in gradient computation and thus improving sample efficiency. The experiments show the successful use of prior value estimates in various settings and improved sample efficiency in several tasks.
