# Get3DHuman: Lifting StyleGAN-Human into a 3D Generative Model using Pixel-aligned Reconstruction Priors

arXiv: https://arxiv.org/abs/2302.01162 · HTML: https://mlsanity.com/paper/2302.01162/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 64 references that are in the map.
- First posted on arXiv 2 Feb 2023.

## Builds on (most cited first, 30 of 46)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Pivotal Tuning for Latent-based Editing of Real Images](https://mlsanity.com/paper/2106.05744/) (2021)
- [Deeply-Supervised Nets](https://mlsanity.com/paper/1409.5185/) (2014)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction](https://mlsanity.com/paper/1905.10711/) (2019)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [Video Based Reconstruction of 3D People Models](https://mlsanity.com/paper/1803.04758/) (2018)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation](https://mlsanity.com/paper/1808.05942/) (2018)

## Built on by (most cited first, 19 of 19)

- [TeCH: Text-guided Reconstruction of Lifelike Clothed Humans](https://mlsanity.com/paper/2308.08545/) (2023)
- [HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation](https://mlsanity.com/paper/2310.01406/) (2023)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Captures](https://mlsanity.com/paper/2312.02963/) (2023)
- [A Comprehensive Survey on 3D Content Generation](https://mlsanity.com/paper/2402.01166/) (2024)
- [CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images](https://mlsanity.com/paper/2407.04345/) (2024)
- [Neural Radiance Fields for the Real World: A Survey](https://mlsanity.com/paper/2501.13104/) (2025)
- [Human-Centric Foundation Models: Perception, Generation and Agentic Modeling](https://mlsanity.com/paper/2502.08556/) (2025)
- [E3Gen: Efficient, Expressive and Editable Avatars Generation](https://mlsanity.com/paper/2405.19203/) (2024)
- [MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitization](https://mlsanity.com/paper/2505.01838/) (2025)
- [Joint2Human: High-quality 3D Human Generation via Compact Spherical Embedding of 3D Joints](https://mlsanity.com/paper/2312.08591/) (2023)
- [Generative Human Geometry Distribution](https://mlsanity.com/paper/2503.01448/) (2025)
- [BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation](https://mlsanity.com/paper/2312.02136/) (2023)
- [PARTE: Part-Guided Texturing for 3D Human Reconstruction from a Single Image](https://mlsanity.com/paper/2507.17332/) (2025)
- [Towards High-Fidelity 3D Portrait Generation with Rich Details by Cross-View Prior-Aware Diffusion](https://mlsanity.com/paper/2411.10369/) (2024)
- [GANFusion: Feed-Forward Text-to-3D with Diffusion in GAN Space](https://mlsanity.com/paper/2412.16717/) (2024)
- [FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controls](https://mlsanity.com/paper/2404.01655/) (2024)
- [Exploring Disentangled and Controllable Human Image Synthesis: From End-to-End to Stage-by-Stage](https://mlsanity.com/paper/2503.19486/) (2025)
- [HandDreamer: Zero-Shot Text to 3D Hand Model Generation using Corrective Hand Shape Guidance](https://mlsanity.com/paper/2604.04425/) (2026)

## Abstract (arXiv)

Fast generation of high-quality 3D digital humans is important to a vast number of applications ranging from entertainment to professional concerns. Recent advances in differentiable rendering have enabled the training of 3D generative models without requiring 3D ground truths. However, the quality of the generated 3D humans still has much room to improve in terms of both fidelity and diversity. In this paper, we present Get3DHuman, a novel 3D human framework that can significantly boost the realism and diversity of the generated outcomes by only using a limited budget of 3D ground-truth data. Our key observation is that the 3D generator can profit from human-related priors learned through 2D human generators and 3D reconstructors. Specifically, we bridge the latent space of Get3DHuman with that of StyleGAN-Human via a specially-designed prior network, where the input latent code is mapped to the shape and texture feature volumes spanned by the pixel-aligned 3D reconstructor. The outcomes of the prior network are then leveraged as the supervisory signals for the main generator network. To ensure effective training, we further propose three tailored losses applied to the generated feature volumes and the intermediate feature maps. Extensive experiments demonstrate that Get3DHuman greatly outperforms the other state-of-the-art approaches and can support a wide range of applications including shape interpolation, shape re-texturing, and single-view reconstruction through latent inversion.
