# SceneScape: Text-Driven Consistent Scene Generation

arXiv: https://arxiv.org/abs/2302.01133 · HTML: https://mlsanity.com/paper/2302.01133/

## Key facts

- Cited by 160 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 76 references that are in the map.
- First posted on arXiv 2 Feb 2023.

## Builds on (most cited first, 30 of 47)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [MagicVideo: Efficient Video Generation With Latent Diffusion Models](https://mlsanity.com/paper/2211.11018/) (2022)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Blended Latent Diffusion](https://mlsanity.com/paper/2206.02779/) (2022)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [Text2LIVE: Text-Driven Layered Image and Video Editing](https://mlsanity.com/paper/2204.02491/) (2022)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)

## Built on by (most cited first, 30 of 160)

- [TokenFlow: Consistent Diffusion Features for Consistent Video Editing](https://mlsanity.com/paper/2307.10373/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2311.13384/) (2023)
- [MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusion](https://mlsanity.com/paper/2307.01097/) (2023)
- [WonderWorld: Interactive 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2406.09394/) (2024)
- [WonderJourney: Going from Anywhere to Everywhere](https://mlsanity.com/paper/2312.03884/) (2023)
- [WorldScore: A Unified Evaluation Benchmark for World Generation](https://mlsanity.com/paper/2504.00983/) (2025)
- [State of the Art on Diffusion Models for Visual Computing](https://mlsanity.com/paper/2310.07204/) (2023)
- [Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fields](https://mlsanity.com/paper/2305.11588/) (2023)
- [Collaborative Video Diffusion: Consistent Multi-video Generation with Camera Control](https://mlsanity.com/paper/2405.17414/) (2024)
- [Diffusion with Forward Models: Solving Stochastic Inverse Problems Without Direct Supervision](https://mlsanity.com/paper/2306.11719/) (2023)
- [RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion](https://mlsanity.com/paper/2404.07199/) (2024)
- [VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory](https://mlsanity.com/paper/2506.18903/) (2025)
- [Motion-Conditioned Diffusion Model for Controllable Video Synthesis](https://mlsanity.com/paper/2304.14404/) (2023)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation](https://mlsanity.com/paper/2401.17053/) (2024)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes](https://mlsanity.com/paper/2303.13450/) (2023)
- [MultiDiff: Consistent Novel View Synthesis from a Single Image](https://mlsanity.com/paper/2406.18524/) (2024)
- [Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation](https://mlsanity.com/paper/2505.02836/) (2025)
- [You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale](https://mlsanity.com/paper/2412.06699/) (2024)
- [The Chosen One: Consistent Characters in Text-to-Image Diffusion Models](https://mlsanity.com/paper/2311.10093/) (2023)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [NeRFiller: Completing Scenes via Generative 3D Inpainting](https://mlsanity.com/paper/2312.04560/) (2023)
- [Generative AI meets 3D: A Survey on Text-to-3D in AIGC Era](https://mlsanity.com/paper/2305.06131/) (2023)
- [ControlRoom3D: Room Generation using Semantic Proxy Rooms](https://mlsanity.com/paper/2312.05208/) (2023)
- [LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation](https://mlsanity.com/paper/2408.13252/) (2024)
- [A Recipe for Scaling up Text-to-Video Generation with Text-free Videos](https://mlsanity.com/paper/2312.15770/) (2023)
- [Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text](https://mlsanity.com/paper/2406.17601/) (2024)

## Abstract (arXiv)

We present a method for text-driven perpetual view generation -- synthesizing long-term videos of various scenes solely, given an input text prompt describing the scene and camera poses. We introduce a novel framework that generates such videos in an online fashion by combining the generative power of a pre-trained text-to-image model with the geometric priors learned by a pre-trained monocular depth prediction model. To tackle the pivotal challenge of achieving 3D consistency, i.e., synthesizing videos that depict geometrically-plausible scenes, we deploy an online test-time training to encourage the predicted depth map of the current frame to be geometrically consistent with the synthesized scene. The depth maps are used to construct a unified mesh representation of the scene, which is progressively constructed along the video generation process. In contrast to previous works, which are applicable only to limited domains, our method generates diverse scenes, such as walkthroughs in spaceships, caves, or ice castles.
