# Internally Rewarded Reinforcement Learning

arXiv: https://arxiv.org/abs/2302.00270 · HTML: https://mlsanity.com/paper/2302.00270/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 34 of its 59 references that are in the map.
- First posted on arXiv 1 Feb 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 34)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [MINE: Mutual Information Neural Estimation](https://mlsanity.com/paper/1801.04062/) (2018)
- [f-GAN: Training Generative Neural Samplers using Variational Divergence Minimization](https://mlsanity.com/paper/1606.00709/) (2016)
- [Recurrent Models of Visual Attention](https://mlsanity.com/paper/1406.6247/) (2014)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Adversarial Attacks on Neural Network Policies](https://mlsanity.com/paper/1702.02284/) (2017)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Reinforcement Learning with Perturbed Rewards](https://mlsanity.com/paper/1810.01032/) (2018)
- [Reinforcement Learning with a Corrupted Reward Channel](https://mlsanity.com/paper/1705.08417/) (2017)
- [Diffusion-Based Representation Learning](https://mlsanity.com/paper/2105.14257/) (2021)
- [Equitability, mutual information, and the maximal information coefficient](https://mlsanity.com/paper/1301.7745/) (2013)
- [When Optimizing f-divergence is Robust with Label Noise](https://mlsanity.com/paper/2011.03687/) (2020)
- [Learning more skills through optimistic exploration](https://mlsanity.com/paper/2107.14226/) (2021)
- [Saccader: Improving Accuracy of Hard Attention Models for Vision](https://mlsanity.com/paper/1908.07644/) (2019)
- [Dynamic Computational Time for Visual Attention](https://mlsanity.com/paper/1703.10332/) (2017)
- [Learning Representations by Maximizing Mutual Information in Variational Autoencoders](https://mlsanity.com/paper/1912.13361/) (2019)
- [f-GAIL: Learning f-Divergence for Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2010.01207/) (2020)
- [Learning to Skim Text](https://mlsanity.com/paper/1704.06877/) (2017)
- [MQA: Answering the Question via Robotic Manipulation](https://mlsanity.com/paper/2003.04641/) (2020)
- [Consistency driven Sequential Transformers Attention Model for Partially Observable Scenes](https://mlsanity.com/paper/2204.00656/) (2022)
- [Towards Embodied Scene Description](https://mlsanity.com/paper/2004.14638/) (2020)

## Built on by (most cited first, 14 of 14)

- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [Chat with the Environment: Interactive Multimodal Perception Using Large Language Models](https://mlsanity.com/paper/2303.08268/) (2023)
- [Curriculum-RLAIF: Curriculum Alignment with Reinforcement Learning from AI Feedback](https://mlsanity.com/paper/2505.20075/) (2025)
- [Can a MISL Fly? Analysis and Ingredients for Mutual Information Skill Learning](https://mlsanity.com/paper/2412.08021/) (2024)
- [Large Language Models for Orchestrating Bimanual Robots](https://mlsanity.com/paper/2404.02018/) (2024)
- [Scene Exploration by Vision-Language Models](https://mlsanity.com/paper/2409.17641/) (2024)
- [Agentic Skill Discovery](https://mlsanity.com/paper/2405.15019/) (2024)
- [Sample-efficient Real-time Planning with Curiosity Cross-Entropy Method and Contrastive Learning](https://mlsanity.com/paper/2303.03787/) (2023)
- [Causal State Distillation for Explainable Reinforcement Learning](https://mlsanity.com/paper/2401.00104/) (2023)
- [Apple: Toward General Active Perception via Reinforcement Learning](https://mlsanity.com/paper/2505.06182/) (2025)
- [PersRM-R1: Enhance Personalized Reward Modeling with Reinforcement Learning](https://mlsanity.com/paper/2508.14076/) (2025)
- [Distributional Inverse Reinforcement Learning](https://mlsanity.com/paper/2510.03013/) (2025)
- [When Does External Guidance Help LLM Reasoning? A Bias-Variance Theory of Guidance-Augmented GRPO](https://mlsanity.com/paper/2610.06861/) (2026)

## Abstract (arXiv)

We study a class of reinforcement learning problems where the reward signals for policy learning are generated by an internal reward model that is dependent on and jointly optimized with the policy. This interdependence between the policy and the reward model leads to an unstable learning process because reward signals from an immature reward model are noisy and impede policy learning, and conversely, an under-optimized policy impedes reward estimation learning. We call this learning setting textitInternally Rewarded Reinforcement Learning (IRRL) as the reward is not provided directly by the environment but textitinternally by a reward model. In this paper, we formally formulate IRRL and present a class of problems that belong to IRRL. We theoretically derive and empirically analyze the effect of the reward function in IRRL and based on these analyses propose the clipped linear reward function. Experimental results show that the proposed reward function can consistently stabilize the training process by reducing the impact of reward noise, which leads to faster convergence and higher performance compared with baselines in diverse tasks.
