# Anti-Exploration by Random Network Distillation

arXiv: https://arxiv.org/abs/2301.13616 · HTML: https://mlsanity.com/paper/2301.13616/

## Key facts

- Cited by 50 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 47 of its 55 references that are in the map.
- First posted on arXiv 31 Jan 2023.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 47)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learning](https://mlsanity.com/paper/1506.02142/) (2015)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [BatchEnsemble: An Alternative Approach to Efficient Ensemble and Lifelong Learning](https://mlsanity.com/paper/2002.06715/) (2020)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble](https://mlsanity.com/paper/2110.01548/) (2021)
- [Multi-Game Decision Transformers](https://mlsanity.com/paper/2205.15241/) (2022)

## Built on by (most cited first, 30 of 50)

- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [Revisiting the Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2305.09836/) (2023)
- [Diffusion Guidance Is a Controllable Policy Improvement Operator](https://mlsanity.com/paper/2505.23458/) (2025)
- [Horizon Reduction Makes RL Scalable](https://mlsanity.com/paper/2506.04168/) (2025)
- [What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?](https://mlsanity.com/paper/2305.18882/) (2023)
- [Exploration and Anti-Exploration with Distributional Random Network Distillation](https://mlsanity.com/paper/2401.09750/) (2024)
- [Scaling Offline RL via Efficient and Expressive Shortcut Models](https://mlsanity.com/paper/2505.22866/) (2025)
- [Towards Robust Offline Reinforcement Learning under Diverse Data Corruption](https://mlsanity.com/paper/2310.12955/) (2023)
- [Meta-DT: Offline Meta-RL as Conditional Sequence Modeling with World Model Disentanglement](https://mlsanity.com/paper/2410.11448/) (2024)
- [Scalable Offline Model-Based RL with Action Chunks](https://mlsanity.com/paper/2512.08108/) (2025)
- [Balancing policy constraint and ensemble size in uncertainty-based offline reinforcement learning](https://mlsanity.com/paper/2303.14716/) (2023)
- [Accountability in Offline Reinforcement Learning: Explaining Decisions with a Corpus of Examples](https://mlsanity.com/paper/2310.07747/) (2023)
- [Mean Flow Policy with Instantaneous Velocity Constraint for One-step Action Generation](https://mlsanity.com/paper/2602.13810/) (2026)
- [Tackling Data Corruption in Offline Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2407.04285/) (2024)
- [Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2507.08761/) (2025)
- [Building Open-Ended Embodied Agent via Language-Policy Bidirectional Adaptation](https://mlsanity.com/paper/2401.00006/) (2023)
- [Continual Offline Reinforcement Learning via Diffusion-based Dual Generative Replay](https://mlsanity.com/paper/2404.10662/) (2024)
- [Expressive Value Learning for Scalable Offline Reinforcement Learning](https://mlsanity.com/paper/2510.08218/) (2025)
- [Flow Actor-Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2602.18015/) (2026)
- [Katakomba: Tools and Benchmarks for Data-Driven NetHack](https://mlsanity.com/paper/2306.08772/) (2023)
- [FastFT: Accelerating Reinforced Feature Transformation via Advanced Exploration Strategies](https://mlsanity.com/paper/2503.20394/) (2025)
- [Deep Exploration with PAC-Bayes](https://mlsanity.com/paper/2402.03055/) (2024)
- [Is Value Functions Estimation with Classification Plug-and-play for Offline Reinforcement Learning?](https://mlsanity.com/paper/2406.06309/) (2024)
- [MOORL: A Framework for Integrating Offline-Online Reinforcement Learning](https://mlsanity.com/paper/2506.09574/) (2025)
- [Distilling LLMs' Decomposition Abilities into Compact Language Models](https://mlsanity.com/paper/2402.01812/) (2024)
- [Offline Reinforcement Learning with Behavioral Supervisor Tuning](https://mlsanity.com/paper/2404.16399/) (2024)
- [SelfBC: Self Behavior Cloning for Offline Reinforcement Learning](https://mlsanity.com/paper/2408.02165/) (2024)
- [An Investigation of Offline Reinforcement Learning in Factorisable Action Spaces](https://mlsanity.com/paper/2411.11088/) (2024)
- [From Curiosity to Caution: Mitigating Reward Hacking for Best-of-N with Pessimism](https://mlsanity.com/paper/2604.04648/) (2026)
- [The Role of Deep Learning Regularizations on Actors in Offline RL](https://mlsanity.com/paper/2409.07606/) (2024)

## Abstract (arXiv)

Despite the success of Random Network Distillation (RND) in various domains, it was shown as not discriminative enough to be used as an uncertainty estimator for penalizing out-of-distribution actions in offline reinforcement learning. In this paper, we revisit these results and show that, with a naive choice of conditioning for the RND prior, it becomes infeasible for the actor to effectively minimize the anti-exploration bonus and discriminativity is not an issue. We show that this limitation can be avoided with conditioning based on Feature-wise Linear Modulation (FiLM), resulting in a simple and efficient ensemble-free algorithm based on Soft Actor-Critic. We evaluate it on the D4RL benchmark, showing that it is capable of achieving performance comparable to ensemble-based methods and outperforming ensemble-free approaches by a wide margin.
