# Skill Decision Transformer

arXiv: https://arxiv.org/abs/2301.13573 · HTML: https://mlsanity.com/paper/2301.13573/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 26 of its 29 references that are in the map.
- First posted on arXiv 31 Jan 2023.

## Placed in

- Offline RL and imitation learning from data / [Decision transformers and sequence modeling](https://mlsanity.com/offlinerl/decision-transformers-and-sequence-modeling/)

## Builds on (most cited first, 26 of 26)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Deep Reinforcement Learning: An Overview](https://mlsanity.com/paper/1701.07274/) (2017)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Online Decision Transformer](https://mlsanity.com/paper/2202.05607/) (2022)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)
- [Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills](https://mlsanity.com/paper/2002.03647/) (2020)
- [Generalized Decision Transformer for Offline Hindsight Information Matching](https://mlsanity.com/paper/2111.10364/) (2021)
- [Vector Quantized Models for Planning](https://mlsanity.com/paper/2106.04615/) (2021)
- [Learning more skills through optimistic exploration](https://mlsanity.com/paper/2107.14226/) (2021)
- [Hindsight policy gradients](https://mlsanity.com/paper/1711.06006/) (2017)
- [Learning to Reach Goals via Iterated Supervised Learning](https://mlsanity.com/paper/1912.06088/) (2019)
- [Goal-Conditioned Generators of Deep Policies](https://mlsanity.com/paper/2207.01570/) (2022)
- [Robust Vector Quantized-Variational Autoencoder](https://mlsanity.com/paper/2202.01987/) (2022)

## Built on by (most cited first, 7 of 7)

- [Generalization to New Sequential Decision Making Tasks with In-Context Learning](https://mlsanity.com/paper/2312.03801/) (2023)
- [Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future Directions](https://mlsanity.com/paper/2402.13777/) (2024)
- [Reinforcement Learning Gradients as Vitamin for Online Finetuning Decision Transformers](https://mlsanity.com/paper/2410.24108/) (2024)
- [Few-Shot Task Learning through Inverse Generative Modeling](https://mlsanity.com/paper/2411.04987/) (2024)
- [Navigation with QPHIL: Quantizing Planner for Hierarchical Implicit Q-Learning](https://mlsanity.com/paper/2411.07760/) (2024)
- [Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors](https://mlsanity.com/paper/2501.00078/) (2024)
- [Robust Adversarial Reinforcement Learning in Stochastic Games via Sequence Modeling](https://mlsanity.com/paper/2510.11877/) (2025)

## Abstract (arXiv)

Recent work has shown that Large Language Models (LLMs) can be incredibly effective for offline reinforcement learning (RL) by representing the traditional RL problem as a sequence modelling problem (Chen et al., 2021; Janner et al., 2021). However many of these methods only optimize for high returns, and may not extract much information from a diverse dataset of trajectories. Generalized Decision Transformers (GDTs) (Furuta et al., 2021) have shown that utilizing future trajectory information, in the form of information statistics, can help extract more information from offline trajectory data. Building upon this, we propose Skill Decision Transformer (Skill DT). Skill DT draws inspiration from hindsight relabelling (Andrychowicz et al., 2017) and skill discovery methods to discover a diverse set of primitive behaviors, or skills. We show that Skill DT can not only perform offline state-marginal matching (SMM), but can discovery descriptive behaviors that can be easily sampled. Furthermore, we show that through purely reward-free optimization, Skill DT is still competitive with supervised offline RL approaches on the D4RL benchmark. The code and videos can be found on our project page: https://github.com/shyamsn97/skill-dt
