# A Modular Multi-stage Lightweight Graph Transformer Network for Human Pose and Shape Estimation from 2D Human Pose

arXiv: https://arxiv.org/abs/2301.13403 · HTML: https://mlsanity.com/paper/2301.13403/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 18 references that are in the map.
- First posted on arXiv 31 Jan 2023.

## Builds on (most cited first, 13 of 13)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms](https://mlsanity.com/paper/2209.10529/) (2022)
- [A Lightweight Graph Transformer Network for Human Mesh Reconstruction from 2D Human Pose](https://mlsanity.com/paper/2111.12696/) (2021)

## Abstract (arXiv)

In this research, we address the challenge faced by existing deep learning-based human mesh reconstruction methods in balancing accuracy and computational efficiency. These methods typically prioritize accuracy, resulting in large network sizes and excessive computational complexity, which may hinder their practical application in real-world scenarios, such as virtual reality systems. To address this issue, we introduce a modular multi-stage lightweight graph-based transformer network for human pose and shape estimation from 2D human pose, a pose-based human mesh reconstruction approach that prioritizes computational efficiency without sacrificing reconstruction accuracy. Our method consists of a 2D-to-3D lifter module that utilizes graph transformers to analyze structured and implicit joint correlations in 2D human poses, and a mesh regression module that combines the extracted pose features with a mesh template to produce the final human mesh parameters.
