# Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)

arXiv: https://arxiv.org/abs/2301.13360 · HTML: https://mlsanity.com/paper/2301.13360/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 52 references that are in the map.
- First posted on arXiv 31 Jan 2023.

## Builds on (most cited first, 28 of 28)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [RandAugment: Practical automated data augmentation with a reduced search space](https://mlsanity.com/paper/1909.13719/) (2019)
- [Improved Regularization of Convolutional Neural Networks with Cutout](https://mlsanity.com/paper/1708.04552/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [When Does Label Smoothing Help?](https://mlsanity.com/paper/1906.02629/) (2019)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation](https://mlsanity.com/paper/1804.06055/) (2018)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks](https://mlsanity.com/paper/1912.06971/) (2019)
- [PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understanding](https://mlsanity.com/paper/1703.07475/) (2017)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition](https://mlsanity.com/paper/2008.00188/) (2020)
- [Skeleton-based Action Recognition with Convolutional Neural Networks](https://mlsanity.com/paper/1704.07595/) (2017)
- [Variants of RMSProp and Adagrad with Logarithmic Regret Bounds](https://mlsanity.com/paper/1706.05507/) (2017)
- [Differential Recurrent Neural Networks for Action Recognition](https://mlsanity.com/paper/1504.06678/) (2015)
- [Action Recognition Based on Joint Trajectory Maps Using Convolutional Neural Networks](https://mlsanity.com/paper/1611.02447/) (2016)
- [Adaptivity without Compromise: A Momentumized, Adaptive, Dual Averaged Gradient Method for Stochastic Optimization](https://mlsanity.com/paper/2101.11075/) (2021)
- [Scheduling Techniques for Liver Segmentation: ReduceLRonPlateau Vs OneCycleLR](https://mlsanity.com/paper/2202.06373/) (2022)
- [Proposal Relation Network for Temporal Action Detection](https://mlsanity.com/paper/2106.11812/) (2021)
- [Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletons](https://mlsanity.com/paper/1905.06774/) (2019)
- [Infrared and 3D skeleton feature fusion for RGB-D action recognition](https://mlsanity.com/paper/2002.12886/) (2020)
- [Predictively Encoded Graph Convolutional Network for Noise-Robust Skeleton-based Action Recognition](https://mlsanity.com/paper/2003.07514/) (2020)
- [Towards Efficient Data-Centric Robust Machine Learning with Noise-based Augmentation](https://mlsanity.com/paper/2203.03810/) (2022)

## Built on by (most cited first, 4 of 4)

- [Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches](https://mlsanity.com/paper/2405.04771/) (2024)
- [TASAR: Transfer-based Attack on Skeletal Action Recognition](https://mlsanity.com/paper/2409.02483/) (2024)
- [Read the Room: Inferring Social Context Through Dyadic Interaction Recognition in Cyber-physical-social Infrastructure Systems](https://mlsanity.com/paper/2510.04854/) (2025)
- [Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space](https://mlsanity.com/paper/2407.08572/) (2024)

## Abstract (arXiv)

Recently, there has been a remarkable increase in the interest towards skeleton-based action recognition within the research community, owing to its various advantageous features, including computational efficiency, representative features, and illumination invariance. Despite this, researchers continue to explore and investigate the most optimal way to represent human actions through skeleton representation and the extracted features. As a result, the growth and availability of human action recognition datasets have risen substantially. In addition, deep learning-based algorithms have gained widespread popularity due to the remarkable advancements in various computer vision tasks. Most state-of-the-art contributions in skeleton-based action recognition incorporate a Graph Neural Network (GCN) architecture for representing the human body and extracting features. Our research demonstrates that Convolutional Neural Networks (CNNs) can attain comparable results to GCN, provided that the proper training techniques, augmentations, and optimizers are applied. Our approach has been rigorously validated, and we have achieved a score of 95% on the NTU-60 dataset
