# Few-Shot Image-to-Semantics Translation for Policy Transfer in Reinforcement Learning

arXiv: https://arxiv.org/abs/2301.13343 · HTML: https://mlsanity.com/paper/2301.13343/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 36 references that are in the map.
- First posted on arXiv 31 Jan 2023.

## Builds on (most cited first, 30 of 33)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Adversarial Discriminative Domain Adaptation](https://mlsanity.com/paper/1702.05464/) (2017)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Variational Adversarial Active Learning](https://mlsanity.com/paper/1904.00370/) (2019)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks](https://mlsanity.com/paper/1812.07252/) (2018)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [DARLA: Improving Zero-Shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/1707.08475/) (2017)
- [Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping](https://mlsanity.com/paper/1709.07857/) (2017)
- [Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?](https://mlsanity.com/paper/1910.03016/) (2019)
- [Driving Policy Transfer via Modularity and Abstraction](https://mlsanity.com/paper/1804.09364/) (2018)
- [RL-CycleGAN: Reinforcement Learning Aware Simulation-To-Real](https://mlsanity.com/paper/2006.09001/) (2020)
- [Diverse mini-batch Active Learning](https://mlsanity.com/paper/1901.05954/) (2019)
- [RetinaGAN: An Object-aware Approach to Sim-to-Real Transfer](https://mlsanity.com/paper/2011.03148/) (2020)
- [Transfer Learning for Related Reinforcement Learning Tasks via Image-to-Image Translation](https://mlsanity.com/paper/1806.07377/) (2018)
- [Learning Cross-Domain Correspondence for Control with Dynamics Cycle-Consistency](https://mlsanity.com/paper/2012.09811/) (2020)
- [Combined Reinforcement Learning via Abstract Representations](https://mlsanity.com/paper/1809.04506/) (2018)
- [Robust Policies via Mid-Level Visual Representations: An Experimental Study in Manipulation and Navigation](https://mlsanity.com/paper/2011.06698/) (2020)
- [Robotic Grasping using Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04499/) (2020)
- [Active Learning for Regression Using Greedy Sampling](https://mlsanity.com/paper/1808.04245/) (2018)
- [Adapting Deep Visuomotor Representations with Weak Pairwise Constraints](https://mlsanity.com/paper/1511.07111/) (2015)
- [Policy Transfer across Visual and Dynamics Domain Gaps via Iterative Grounding](https://mlsanity.com/paper/2107.00339/) (2021)

## Abstract (arXiv)

We investigate policy transfer using image-to-semantics translation to mitigate learning difficulties in vision-based robotics control agents. This problem assumes two environments: a simulator environment with semantics, that is, low-dimensional and essential information, as the state space, and a real-world environment with images as the state space. By learning mapping from images to semantics, we can transfer a policy, pre-trained in the simulator, to the real world, thereby eliminating real-world on-policy agent interactions to learn, which are costly and risky. In addition, using image-to-semantics mapping is advantageous in terms of the computational efficiency to train the policy and the interpretability of the obtained policy over other types of sim-to-real transfer strategies. To tackle the main difficulty in learning image-to-semantics mapping, namely the human annotation cost for producing a training dataset, we propose two techniques: pair augmentation with the transition function in the simulator environment and active learning. We observed a reduction in the annotation cost without a decline in the performance of the transfer, and the proposed approach outperformed the existing approach without annotation.
