# ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation

arXiv: https://arxiv.org/abs/2301.13166 · HTML: https://mlsanity.com/paper/2301.13166/

## Key facts

- Cited by 127 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 51 references that are in the map.
- First posted on arXiv 30 Jan 2023.

## Builds on (most cited first, 30 of 41)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [Large Language Models are Zero-Shot Reasoners](https://mlsanity.com/paper/2205.11916/) (2022)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [DeBERTaV3: Improving DeBERTa using ELECTRA-Style Pre-Training with Gradient-Disentangled Embedding Sharing](https://mlsanity.com/paper/2111.09543/) (2021)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Action](https://mlsanity.com/paper/2207.04429/) (2022)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [How Much Can CLIP Benefit Vision-and-Language Tasks?](https://mlsanity.com/paper/2107.06383/) (2021)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [RoboTHOR: An Open Simulation-to-Real Embodied AI Platform](https://mlsanity.com/paper/2004.06799/) (2020)
- [Simple but Effective: CLIP Embeddings for Embodied AI](https://mlsanity.com/paper/2111.09888/) (2021)
- [ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings](https://mlsanity.com/paper/2206.12403/) (2022)
- [Open-vocabulary Queryable Scene Representations for Real World Planning](https://mlsanity.com/paper/2209.09874/) (2022)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [Visual Semantic Navigation using Scene Priors](https://mlsanity.com/paper/1810.06543/) (2018)
- [FILM: Following Instructions in Language with Modular Methods](https://mlsanity.com/paper/2110.07342/) (2021)
- [Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale](https://mlsanity.com/paper/2204.03514/) (2022)
- [Skill Induction and Planning with Latent Language](https://mlsanity.com/paper/2110.01517/) (2021)
- [A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Execution](https://mlsanity.com/paper/2107.05612/) (2021)

## Built on by (most cited first, 30 of 127)

- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation](https://mlsanity.com/paper/2402.15852/) (2024)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling](https://mlsanity.com/paper/2507.05240/) (2025)
- [SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation](https://mlsanity.com/paper/2410.08189/) (2024)
- [Explore until Confident: Efficient Exploration for Embodied Question Answering](https://mlsanity.com/paper/2403.15941/) (2024)
- [Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphs](https://mlsanity.com/paper/2407.07775/) (2024)
- [VELMA: Verbalization Embodiment of LLM Agents for Vision and Language Navigation in Street View](https://mlsanity.com/paper/2307.06082/) (2023)
- [OpenFMNav: Towards Open-Set Zero-Shot Object Navigation via Vision-Language Foundation Models](https://mlsanity.com/paper/2402.10670/) (2024)
- [RoboCodeX: Multimodal Code Generation for Robotic Behavior Synthesis](https://mlsanity.com/paper/2402.16117/) (2024)
- [VoroNav: Voronoi-based Zero-shot Object Navigation with Large Language Model](https://mlsanity.com/paper/2401.02695/) (2024)
- [UniGoal: Towards Universal Zero-shot Goal-oriented Navigation](https://mlsanity.com/paper/2503.10630/) (2025)
- [Constraint-Aware Zero-Shot Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2412.10137/) (2024)
- [RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulation](https://mlsanity.com/paper/2402.15487/) (2024)
- [LangNav: Language as a Perceptual Representation for Navigation](https://mlsanity.com/paper/2310.07889/) (2023)
- [WMNav: Integrating Vision-Language Models into World Models for Object Goal Navigation](https://mlsanity.com/paper/2503.02247/) (2025)
- [GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering](https://mlsanity.com/paper/2412.14480/) (2024)
- [CogNav: Cognitive Process Modeling for Object Goal Navigation with LLMs](https://mlsanity.com/paper/2412.10439/) (2024)
- [Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation](https://mlsanity.com/paper/2310.07968/) (2023)
- [Prioritized Semantic Learning for Zero-shot Instance Navigation](https://mlsanity.com/paper/2403.11650/) (2024)
- [Mem2Ego: Empowering Vision-Language Models with Global-to-Ego Memory for Long-Horizon Embodied Navigation](https://mlsanity.com/paper/2502.14254/) (2025)
- [MC-GPT: Empowering Vision-and-Language Navigation with Memory Map and Reasoning Chains](https://mlsanity.com/paper/2405.10620/) (2024)
- [NavBench: Probing Multimodal Large Language Models for Embodied Navigation](https://mlsanity.com/paper/2506.01031/) (2025)
- [g3D-LF: Generalizable 3D-Language Feature Fields for Embodied Tasks](https://mlsanity.com/paper/2411.17030/) (2024)
- [ThinkBot: Embodied Instruction Following with Thought Chain Reasoning](https://mlsanity.com/paper/2312.07062/) (2023)
- [Zero-shot Object Navigation with Vision-Language Models Reasoning](https://mlsanity.com/paper/2410.18570/) (2024)
- [SPINE: Online Semantic Planning for Missions with Incomplete Natural Language Specifications in Unstructured Environments](https://mlsanity.com/paper/2410.03035/) (2024)
- [NavAgent: Multi-scale Urban Street View Fusion For UAV Embodied Vision-and-Language Navigation](https://mlsanity.com/paper/2411.08579/) (2024)
- [Correctable Landmark Discovery via Large Models for Vision-Language Navigation](https://mlsanity.com/paper/2405.18721/) (2024)

## Abstract (arXiv)

The ability to accurately locate and navigate to a specific object is a crucial capability for embodied agents that operate in the real world and interact with objects to complete tasks. Such object navigation tasks usually require large-scale training in visual environments with labeled objects, which generalizes poorly to novel objects in unknown environments. In this work, we present a novel zero-shot object navigation method, Exploration with Soft Commonsense constraints (ESC), that transfers commonsense knowledge in pre-trained models to open-world object navigation without any navigation experience nor any other training on the visual environments. First, ESC leverages a pre-trained vision and language model for open-world prompt-based grounding and a pre-trained commonsense language model for room and object reasoning. Then ESC converts commonsense knowledge into navigation actions by modeling it as soft logic predicates for efficient exploration. Extensive experiments on MP3D, HM3D, and RoboTHOR benchmarks show that our ESC method improves significantly over baselines, and achieves new state-of-the-art results for zero-shot object navigation (e.g., 288% relative Success Rate improvement than CoW on MP3D).
