# Doubly Optimal No-Regret Learning in Monotone Games

arXiv: https://arxiv.org/abs/2301.13120 · HTML: https://mlsanity.com/paper/2301.13120/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 61 references that are in the map.
- First posted on arXiv 30 Jan 2023.

## Builds on (most cited first, 30 of 31)

- [Training GANs with Optimism](https://mlsanity.com/paper/1711.00141/) (2017)
- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approach](https://mlsanity.com/paper/1901.08511/) (2019)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [The Limit Points of (Optimistic) Gradient Descent in Min-Max Optimization](https://mlsanity.com/paper/1807.03907/) (2018)
- [Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimization](https://mlsanity.com/paper/1807.04252/) (2018)
- [On the convergence of single-call stochastic extra-gradient methods](https://mlsanity.com/paper/1908.08465/) (2019)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Learning in games with continuous action sets and unknown payoff functions](https://mlsanity.com/paper/1608.07310/) (2016)
- [Lower complexity bounds of first-order methods for convex-concave bilinear saddle-point problems](https://mlsanity.com/paper/1808.02901/) (2018)
- [Accelerated Algorithms for Smooth Convex-Concave Minimax Problems with O(1/k2) Rate on Squared Gradient Norm](https://mlsanity.com/paper/2102.07922/) (2021)
- [Interaction Matters: A Note on Non-asymptotic Local Convergence of Generative Adversarial Networks](https://mlsanity.com/paper/1802.06132/) (2018)
- [Fast Extra Gradient Methods for Smooth Structured Nonconvex-Nonconcave Minimax Problems](https://mlsanity.com/paper/2106.02326/) (2021)
- [Halpern Iteration for Near-Optimal and Parameter-Free Monotone Inclusion and Strong Solutions to Variational Inequalities](https://mlsanity.com/paper/2002.08872/) (2020)
- [Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point Problems](https://mlsanity.com/paper/2002.00057/) (2020)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium](https://mlsanity.com/paper/2104.12761/) (2021)
- [Tight last-iterate convergence rates for no-regret learning in multi-player games](https://mlsanity.com/paper/2010.13724/) (2020)
- [Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Games](https://mlsanity.com/paper/2111.06008/) (2021)
- [Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Games](https://mlsanity.com/paper/2204.11417/) (2022)
- [Accelerated Single-Call Methods for Constrained Min-Max Optimization](https://mlsanity.com/paper/2210.03096/) (2022)
- [Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games](https://mlsanity.com/paper/2002.09806/) (2020)
- [Last iterate convergence in no-regret learning: constrained min-max optimization for convex-concave landscapes](https://mlsanity.com/paper/2002.06768/) (2020)
- [From Halpern's Fixed-Point Iterations to Nesterov's Accelerated Interpretations for Root-Finding Problems](https://mlsanity.com/paper/2203.04869/) (2022)
- [Accelerated Algorithms for Constrained Nonconvex-Nonconcave Min-Max Optimization and Comonotone Inclusion](https://mlsanity.com/paper/2206.05248/) (2022)
- [No-Regret Learning in Games with Noisy Feedback: Faster Rates and Adaptivity via Learning Rate Separation](https://mlsanity.com/paper/2206.06015/) (2022)
- [Doubly Optimal No-Regret Online Learning in Strongly Monotone Games with Bandit Feedback](https://mlsanity.com/paper/2112.02856/) (2021)
- [On the Convergence of No-Regret Learning Dynamics in Time-Varying Games](https://mlsanity.com/paper/2301.11241/) (2023)

## Built on by (most cited first, 14 of 14)

- [Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback](https://mlsanity.com/paper/2303.02738/) (2023)
- [Adaptively Perturbed Mirror Descent for Learning in Games](https://mlsanity.com/paper/2305.16610/) (2023)
- [Incentivizing Truthful Language Models via Peer Elicitation Games](https://mlsanity.com/paper/2505.13636/) (2025)
- [COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferences](https://mlsanity.com/paper/2410.23223/) (2024)
- [From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications](https://mlsanity.com/paper/2506.03464/) (2025)
- [Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions](https://mlsanity.com/paper/2605.09363/) (2026)
- [Last-Iterate Convergence of Adaptive Riemannian Gradient Descent for Equilibrium Computation](https://mlsanity.com/paper/2306.16617/) (2023)
- [Convergent Q-Learning for Infinite-Horizon General-Sum Markov Games through Behavioral Economics](https://mlsanity.com/paper/2508.08669/) (2025)
- [ALIGN: Aligned Delegation with Performance Guarantees for Multi-Agent LLM Reasoning](https://mlsanity.com/paper/2602.00127/) (2026)
- [Optimal Alternating Regret for Online Learning and Games](https://mlsanity.com/paper/2608.24731/) (2026)
- [Minimax Last-Iterate Convergence in Matrix Games with Observed Actions](https://mlsanity.com/paper/2609.34656/) (2026)
- [Computing Pure-Strategy Nash Equilibria in a Two-Party Policy Competition: Existence and Algorithmic Approaches](https://mlsanity.com/paper/2512.22552/) (2025)
- [Improving the Last-Iterate Guarantees of Anytime Algorithms for Stochastic Monotone Variational Inequalities](https://mlsanity.com/paper/2609.15257/) (2026)
- [Thompson Sampling for Learning in Zero-Sum Games](https://mlsanity.com/paper/2610.18899/) (2026)

## Abstract (arXiv)

We consider online learning in multi-player smooth monotone games. Existing algorithms have limitations such as (1) being only applicable to strongly monotone games; (2) lacking the no-regret guarantee; (3) having only asymptotic or slow O(frac1√T) last-iterate convergence rate to a Nash equilibrium. While the O(frac1√T) rate is tight for a large class of algorithms including the well-studied extragradient algorithm and optimistic gradient algorithm, it is not optimal for all gradient-based algorithms. We propose the accelerated optimistic gradient (AOG) algorithm, the first doubly optimal no-regret learning algorithm for smooth monotone games. Namely, our algorithm achieves both (i) the optimal O(√T) regret in the adversarial setting under smooth and convex loss functions and (ii) the optimal O(frac1T) last-iterate convergence rate to a Nash equilibrium in multi-player smooth monotone games. As a byproduct of the accelerated last-iterate convergence rate, we further show that each player suffers only an O(log T) individual worst-case dynamic regret, providing an exponential improvement over the previous state-of-the-art O(√T) bound.
