# Decentralized Online Bandit Optimization on Directed Graphs with Regret Bounds

arXiv: https://arxiv.org/abs/2301.11802 · HTML: https://mlsanity.com/paper/2301.11802/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 39 references that are in the map.
- First posted on arXiv 27 Jan 2023.

## Builds on (most cited first, 24 of 24)

- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents](https://mlsanity.com/paper/1802.08757/) (2018)
- [Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Bandits](https://mlsanity.com/paper/1807.07623/) (2018)
- [More Adaptive Algorithms for Adversarial Bandits](https://mlsanity.com/paper/1801.03265/) (2018)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Game-Theoretic Multiagent Reinforcement Learning](https://mlsanity.com/paper/2011.00583/) (2020)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [The AI Economist: Improving Equality and Productivity with AI-Driven Tax Policies](https://mlsanity.com/paper/2004.13332/) (2020)
- [Delay and Cooperation in Nonstochastic Bandits](https://mlsanity.com/paper/1602.04741/) (2016)
- [Strategizing against No-regret Learners](https://mlsanity.com/paper/1909.13861/) (2019)
- [An algorithm with nearly optimal pseudo-regret for both stochastic and adversarial bandits](https://mlsanity.com/paper/1605.08722/) (2016)
- [Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games](https://mlsanity.com/paper/2102.11494/) (2021)
- [Multi-Armed Bandits with Correlated Arms](https://mlsanity.com/paper/1911.03959/) (2019)
- [Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?](https://mlsanity.com/paper/2112.13521/) (2021)
- [Cooperative Online Learning: Keeping your Neighbors Updated](https://mlsanity.com/paper/1901.08082/) (2019)
- [Learning to Play Sequential Games versus Unknown Opponents](https://mlsanity.com/paper/2007.05271/) (2020)
- [Cooperative and Stochastic Multi-Player Multi-Armed Bandit: Optimal Regret With Neither Communication Nor Collisions](https://mlsanity.com/paper/2011.03896/) (2020)
- [No-Regret Learning in Dynamic Stackelberg Games](https://mlsanity.com/paper/2202.04786/) (2022)
- [Competitive Mirror Descent](https://mlsanity.com/paper/2006.10179/) (2020)
- [Robust No-Regret Learning in Min-Max Stackelberg Games](https://mlsanity.com/paper/2203.14126/) (2022)
- [Cooperative Online Learning with Feedback Graphs](https://mlsanity.com/paper/2106.04982/) (2021)
- [Partner-Aware Algorithms in Decentralized Cooperative Bandit Teams](https://mlsanity.com/paper/2110.00751/) (2021)
- [Playing against no-regret players](https://mlsanity.com/paper/2202.09364/) (2022)

## Abstract (arXiv)

We consider a decentralized multiplayer game, played over T rounds, with a leader-follower hierarchy described by a directed acyclic graph. For each round, the graph structure dictates the order of the players and how players observe the actions of one another. By the end of each round, all players receive a joint bandit-reward based on their joint action that is used to update the player strategies towards the goal of minimizing the joint pseudo-regret. We present a learning algorithm inspired by the single-player multi-armed bandit problem and show that it achieves sub-linear joint pseudo-regret in the number of rounds for both adversarial and stochastic bandit rewards. Furthermore, we quantify the cost incurred due to the decentralized nature of our problem compared to the centralized setting.
