# Reinforcement Learning from Diverse Human Preferences

arXiv: https://arxiv.org/abs/2301.11774 · HTML: https://mlsanity.com/paper/2301.11774/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 16 of its 32 references that are in the map.
- First posted on arXiv 27 Jan 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 16 of 16)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [Few-Shot Preference Learning for Human-in-the-Loop RL](https://mlsanity.com/paper/2212.03363/) (2022)
- [Reward Uncertainty for Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2205.12401/) (2022)
- [PrefRec: Recommender Systems with Human Preferences for Reinforcing Long-term User Engagement](https://mlsanity.com/paper/2212.02779/) (2022)

## Built on by (most cited first, 24 of 24)

- [Preference Ranking Optimization for Human Alignment](https://mlsanity.com/paper/2306.17492/) (2023)
- [RIME: Robust Preference-based Reinforcement Learning with Noisy Preferences](https://mlsanity.com/paper/2402.17257/) (2024)
- [Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback](https://mlsanity.com/paper/2402.02423/) (2024)
- [Corruption Robust Offline Reinforcement Learning with Human Feedback](https://mlsanity.com/paper/2402.06734/) (2024)
- [Strengthened Symbol Binding Makes Large Language Models Reliable Multiple-Choice Selectors](https://mlsanity.com/paper/2406.01026/) (2024)
- [LIRE: listwise reward enhancement for preference alignment](https://mlsanity.com/paper/2405.13516/) (2024)
- [A SMART Mnemonic Sounds like "Glue Tonic": Mixing LLMs with Student Feedback to Make Mnemonic Learning Stick](https://mlsanity.com/paper/2406.15352/) (2024)
- [PEARL: Zero-shot Cross-task Preference Alignment and Robust Reward Learning for Robotic Manipulation](https://mlsanity.com/paper/2306.03615/) (2023)
- [Reward Learning from Multiple Feedback Types](https://mlsanity.com/paper/2502.21038/) (2025)
- [The Empty Signifier Problem: Towards Clearer Paradigms for Operationalising "Alignment" in Large Language Models](https://mlsanity.com/paper/2310.02457/) (2023)
- [TREND: Tri-teaching for Robust Preference-based Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/2505.06079/) (2025)
- [Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2405.00746/) (2024)
- [Extracting and Understanding the Superficial Knowledge in Alignment](https://mlsanity.com/paper/2502.04602/) (2025)
- [Hindsight Preference Learning for Offline Preference-based Reinforcement Learning](https://mlsanity.com/paper/2407.04451/) (2024)
- [CLARIFY: Contrastive Preference Reinforcement Learning for Untangling Ambiguous Queries](https://mlsanity.com/paper/2506.00388/) (2025)
- [Human-AI Collaboration in Real-World Complex Environment with Reinforcement Learning](https://mlsanity.com/paper/2312.15160/) (2023)
- [FlipGuard: Defending Preference Alignment against Update Regression with Constrained Optimization](https://mlsanity.com/paper/2410.00508/) (2024)
- [Robust Reward Alignment via Hypothesis Space Batch Cutting](https://mlsanity.com/paper/2502.02921/) (2025)
- [Reward Generation via Large Vision-Language Model in Offline Reinforcement Learning](https://mlsanity.com/paper/2504.08772/) (2025)
- [Evaluating Feature Dependent Noise in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2601.01904/) (2026)
- [RoDiF: Robust Direct Fine-Tuning of Diffusion Policies with Corrupted Human Feedback](https://mlsanity.com/paper/2602.00886/) (2026)
- [Adaptive Querying for Reward Learning from Human Feedback](https://mlsanity.com/paper/2412.07990/) (2024)
- [CuMA: Aligning LLMs with Sparse Cultural Values via Demographic-Aware Mixture of Adapters](https://mlsanity.com/paper/2601.04885/) (2026)
- [Optimising Factual Consistency in Summarisation via Preference Learning from Multiple Imperfect Metrics](https://mlsanity.com/paper/2605.26840/) (2026)

## Abstract (arXiv)

The complexity of designing reward functions has been a major obstacle to the wide application of deep reinforcement learning (RL) techniques. Describing an agent's desired behaviors and properties can be difficult, even for experts. A new paradigm called reinforcement learning from human preferences (or preference-based RL) has emerged as a promising solution, in which reward functions are learned from human preference labels among behavior trajectories. However, existing methods for preference-based RL are limited by the need for accurate oracle preference labels. This paper addresses this limitation by developing a method for crowd-sourcing preference labels and learning from diverse human preferences. The key idea is to stabilize reward learning through regularization and correction in a latent space. To ensure temporal consistency, a strong constraint is imposed on the reward model that forces its latent space to be close to the prior distribution. Additionally, a confidence-based reward model ensembling method is designed to generate more stable and reliable predictions. The proposed method is tested on a variety of tasks in DMcontrol and Meta-world and has shown consistent and significant improvements over existing preference-based RL algorithms when learning from diverse feedback, paving the way for real-world applications of RL methods.
