# Affective Faces for Goal-Driven Dyadic Communication

arXiv: https://arxiv.org/abs/2301.10939 · HTML: https://mlsanity.com/paper/2301.10939/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 59 references that are in the map.
- First posted on arXiv 26 Jan 2023.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [PaLM: Scaling Language Modeling with Pathways](https://mlsanity.com/paper/2204.02311/) (2022)
- [Large Language Models are Zero-Shot Reasoners](https://mlsanity.com/paper/2205.11916/) (2022)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervision](https://mlsanity.com/paper/2102.05918/) (2021)
- [OPT: Open Pre-trained Transformer Language Models](https://mlsanity.com/paper/2205.01068/) (2022)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Learning to Prompt for Vision-Language Models](https://mlsanity.com/paper/2109.01134/) (2021)
- [Language Models as Knowledge Bases?](https://mlsanity.com/paper/1909.01066/) (2019)
- [CoCa: Contrastive Captioners are Image-Text Foundation Models](https://mlsanity.com/paper/2205.01917/) (2022)
- [On Faithfulness and Factuality in Abstractive Summarization](https://mlsanity.com/paper/2005.00661/) (2020)
- [Florence: A New Foundation Model for Computer Vision](https://mlsanity.com/paper/2111.11432/) (2021)
- [Robust fine-tuning of zero-shot models](https://mlsanity.com/paper/2109.01903/) (2021)
- [FLAVA: A Foundational Language And Vision Alignment Model](https://mlsanity.com/paper/2112.04482/) (2021)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language](https://mlsanity.com/paper/2204.00598/) (2022)
- [Visual Classification via Description from Large Language Models](https://mlsanity.com/paper/2210.07183/) (2022)
- [Prompting Visual-Language Models for Efficient Video Understanding](https://mlsanity.com/paper/2112.04478/) (2021)
- [An Empirical Study of GPT-3 for Few-Shot Knowledge-Based VQA](https://mlsanity.com/paper/2109.05014/) (2021)
- [Exploring Visual Prompts for Adapting Large-Scale Models](https://mlsanity.com/paper/2203.17274/) (2022)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [Faithful Reasoning Using Large Language Models](https://mlsanity.com/paper/2208.14271/) (2022)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [Pros and Cons of GAN Evaluation Measures: New Developments](https://mlsanity.com/paper/2103.09396/) (2021)
- [Is Someone Speaking? Exploring Long-term Temporal Features for Audio-visual Active Speaker Detection](https://mlsanity.com/paper/2107.06592/) (2021)
- [The Moral Integrity Corpus: A Benchmark for Ethical Dialogue Systems](https://mlsanity.com/paper/2204.03021/) (2022)

## Built on by (most cited first, 30 of 35)

- [Can Language Models Learn to Listen?](https://mlsanity.com/paper/2308.10897/) (2023)
- [INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations](https://mlsanity.com/paper/2412.04037/) (2024)
- [Dyadic Interaction Modeling for Social Behavior Generation](https://mlsanity.com/paper/2403.09069/) (2024)
- [DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations](https://mlsanity.com/paper/2505.18096/) (2025)
- [Human Motion Video Generation: A Survey](https://mlsanity.com/paper/2509.03883/) (2025)
- [CustomListener: Text-guided Responsive Interaction for User-friendly Listening Head Generation](https://mlsanity.com/paper/2403.00274/) (2024)
- [Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation](https://mlsanity.com/paper/2601.00664/) (2026)
- [Emotional Listener Portrait: Neural Listener Head Generation with Emotion](https://mlsanity.com/paper/2310.00068/) (2023)
- [DreamDance: Animating Human Images by Enriching 3D Geometry Cues from 2D Poses](https://mlsanity.com/paper/2412.00397/) (2024)
- [ARIG: Autoregressive Interactive Head Generation for Real-time Conversations](https://mlsanity.com/paper/2507.00472/) (2025)
- [Reversible Graph Neural Network-based Reaction Distribution Learning for Multiple Appropriate Facial Reactions Generation](https://mlsanity.com/paper/2305.15270/) (2023)
- [AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents](https://mlsanity.com/paper/2311.17465/) (2023)
- [LPM 1.0: Video-based Character Performance Model](https://mlsanity.com/paper/2604.07823/) (2026)
- [DiTaiListener: Controllable High Fidelity Listener Video Generation with Diffusion](https://mlsanity.com/paper/2504.04010/) (2025)
- [HumanSense: From Multimodal Perception to Empathetic Context-Aware Responses through Reasoning MLLMs](https://mlsanity.com/paper/2508.10576/) (2025)
- [REACT2023: the first Multi-modal Multiple Appropriate Facial Reaction Generation Challenge](https://mlsanity.com/paper/2306.06583/) (2023)
- [DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Model](https://mlsanity.com/paper/2512.24408/) (2025)
- [Exploring Timeline Control for Facial Motion Generation](https://mlsanity.com/paper/2505.20861/) (2025)
- [Latent Behavior Diffusion for Sequential Reaction Generation in Dyadic Setting](https://mlsanity.com/paper/2505.07901/) (2025)
- [VividListener: Expressive and Controllable Listener Dynamics Modeling for Multi-Modal Responsive Interaction](https://mlsanity.com/paper/2504.21718/) (2025)
- [Multi-human Interactive Talking Dataset](https://mlsanity.com/paper/2508.03050/) (2025)
- [How Video Meetings Change Your Expression](https://mlsanity.com/paper/2406.00955/) (2024)
- [Face-to-Face: A Video Dataset for Multi-Person Interaction Modeling](https://mlsanity.com/paper/2603.14794/) (2026)
- [Beyond Monologue: Interactive Talking-Listening Avatar Generation with Conversational Audio Context-Aware Kernels](https://mlsanity.com/paper/2604.10367/) (2026)
- [EmbodiedHead: Real-Time Listening and Speaking Avatar for Conversational Agents](https://mlsanity.com/paper/2604.17211/) (2026)
- [Learning to Generate Context-Sensitive Backchannel Smiles for Embodied AI Agents with Applications in Mental Health Dialogues](https://mlsanity.com/paper/2402.08837/) (2024)
- [Warm Chat: Diffuse Emotion-aware Interactive Talking Head Avatar with Tree-Structured Guidance](https://mlsanity.com/paper/2508.18337/) (2025)
- [A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques](https://mlsanity.com/paper/2512.09005/) (2025)
- [Facial Expression Generation Aligned with Human Preference for Natural Dyadic Interaction](https://mlsanity.com/paper/2603.07093/) (2026)
- [Talking Together: Synthesizing Co-Located 3D Conversations from Audio](https://mlsanity.com/paper/2603.08674/) (2026)

## Abstract (arXiv)

We introduce a video framework for modeling the association between verbal and non-verbal communication during dyadic conversation. Given the input speech of a speaker, our approach retrieves a video of a listener, who has facial expressions that would be socially appropriate given the context. Our approach further allows the listener to be conditioned on their own goals, personalities, or backgrounds. Our approach models conversations through a composition of large language models and vision-language models, creating internal representations that are interpretable and controllable. To study multimodal communication, we propose a new video dataset of unscripted conversations covering diverse topics and demographics. Experiments and visualizations show our approach is able to output listeners that are significantly more socially appropriate than baselines. However, many challenges remain, and we release our dataset publicly to spur further progress. See our website for video results, data, and code: https://realtalk.cs.columbia.edu.
