# Learning to View: Decision Transformers for Active Object Detection

arXiv: https://arxiv.org/abs/2301.09544 · HTML: https://mlsanity.com/paper/2301.09544/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Language-conditioned policies and VLAs, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 26 of its 37 references that are in the map.
- First posted on arXiv 23 Jan 2023.

## Placed in

- Offline RL and imitation learning from data / [Language-conditioned policies and VLAs](https://mlsanity.com/offlinerl/language-conditioned-policies-and-vlas/)

## Builds on (most cited first, 26 of 26)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Meta-Learning in Neural Networks: A Survey](https://mlsanity.com/paper/2004.05439/) (2020)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [Online Decision Transformer](https://mlsanity.com/paper/2202.05607/) (2022)
- [Generalized Decision Transformer for Offline Hindsight Information Matching](https://mlsanity.com/paper/2111.10364/) (2021)
- [Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.13425/) (2022)
- [Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning](https://mlsanity.com/paper/1812.00971/) (2018)
- [Learning to Collide: An Adaptive Safety-Critical Scenarios Generating Method](https://mlsanity.com/paper/2003.01197/) (2020)
- [You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environments](https://mlsanity.com/paper/2205.15967/) (2022)
- [A Dataset for Developing and Benchmarking Active Vision](https://mlsanity.com/paper/1702.08272/) (2017)
- [Generalizing Goal-Conditioned Reinforcement Learning with Variational Causal Reasoning](https://mlsanity.com/paper/2207.09081/) (2022)
- [Interactron: Embodied Adaptive Object Detection](https://mlsanity.com/paper/2202.00660/) (2022)
- [Transfer learning with causal counterfactual reasoning in Decision Transformers](https://mlsanity.com/paper/2110.14355/) (2021)

## Built on by (most cited first, 11 of 11)

- [Evidential Active Recognition: Intelligent and Prudent Open-World Embodied Perception](https://mlsanity.com/paper/2311.13793/) (2023)
- [TraKDis: A Transformer-based Knowledge Distillation Approach for Visual Reinforcement Learning with Application to Cloth Manipulation](https://mlsanity.com/paper/2401.13362/) (2024)
- [Active Open-Vocabulary Recognition: Let Intelligent Moving Mitigate CLIP Limitations](https://mlsanity.com/paper/2311.17938/) (2023)
- [Privacy Risks in Reinforcement Learning for Household Robots](https://mlsanity.com/paper/2306.09273/) (2023)
- [Interactive Semantic Map Representation for Skill-based Visual Object Navigation](https://mlsanity.com/paper/2311.04107/) (2023)
- [SegmATRon: Embodied Adaptive Semantic Segmentation for Indoor Environment](https://mlsanity.com/paper/2310.12031/) (2023)
- [Decision Transformer for Enhancing Neural Local Search on the Job Shop Scheduling Problem](https://mlsanity.com/paper/2409.02697/) (2024)
- [Does YOLO Really Need to See Every Training Image in Every Epoch?](https://mlsanity.com/paper/2603.17684/) (2026)
- [Toward Active Object Detection for UAVs in the Wild: A Large-Scale Dataset, Benchmark and Method](https://mlsanity.com/paper/2607.09078/) (2026)
- [See, Act, Adapt: Active Perception for Unsupervised Cross-Domain Visual Adaptation via Personalized VLM-Guided Agent](https://mlsanity.com/paper/2602.23806/) (2026)
- [GoStop: Reinforcement Learning for Adaptive Temporal Aggregation in Event-Based Feature Tracking](https://mlsanity.com/paper/2607.15699/) (2026)

## Abstract (arXiv)

Active perception describes a broad class of techniques that couple planning and perception systems to move the robot in a way to give the robot more information about the environment. In most robotic systems, perception is typically independent of motion planning. For example, traditional object detection is passive: it operates only on the images it receives. However, we have a chance to improve the results if we allow planning to consume detection signals and move the robot to collect views that maximize the quality of the results. In this paper, we use reinforcement learning (RL) methods to control the robot in order to obtain images that maximize the detection quality. Specifically, we propose using a Decision Transformer with online fine-tuning, which first optimizes the policy with a pre-collected expert dataset and then improves the learned policy by exploring better solutions in the environment. We evaluate the performance of proposed method on an interactive dataset collected from an indoor scenario simulator. Experimental results demonstrate that our method outperforms all baselines, including expert policy and pure offline RL methods. We also provide exhaustive analyses of the reward distribution and observation space.
